Search found 10 matches

by twipley
Tue Mar 01, 2011 12:15 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Sound crackling using vsync and DirectSound on Snes9x v1.52
Replies: 14
Views: 48436

Okay, I think I am getting it. You have summed it up nicely. In short, short of having (inaccurate) workarounds such as is the case in ZSNES, one would have to follow byuu's advice: Please take a few minutes to adequately configure the emulation so as for it to be made compatible with the visual dis...
by twipley
Mon Feb 28, 2011 8:34 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Sound crackling using vsync and DirectSound on Snes9x v1.52
Replies: 14
Views: 48436

XAudio2 here produces the same issue than DirectSound, it turns out. If you're just looking to put together an adequate config, I'd suggest turning vsync off . That'll eliminate issues with different monitors' refresh rates throwing the sound off, although there will be the possibility of some scree...
by twipley
Mon Feb 28, 2011 3:53 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Sound crackling using vsync and DirectSound on Snes9x v1.52
Replies: 14
Views: 48436

Sorry for the bump. Some might be interested in the reason why I am leaving ZSNES. That's because some games I like to promote seem incompatible with it. For example: http://board.zsnes.com/phpBB3/viewtopic.php?f=3&t=14273 (ZSNES is the only emulator I've found that allowed me to enable vsync (o...
by twipley
Mon Feb 28, 2011 1:36 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Sound crackling using vsync and DirectSound on Snes9x v1.52
Replies: 14
Views: 48436

Changing the buffer length unfortunately does not seem to help. At worse, I'll see what I can do with bsnes later on today. EDIT: absolute same thing happens with bsnes. To prevent video choppiness, I enable "video sync," but in any case it makes the audio become choppy. Input-frequency mo...
by twipley
Mon Feb 28, 2011 3:57 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Sound crackling using vsync and DirectSound on Snes9x v1.52
Replies: 14
Views: 48436

I have discovered that unticking "emulate fullscreen" helps a little bit (does not solve the problem, though). FMOD modes tend to have more bugs than XAudio2 or DirectSound and doesn't sound nearly as clean IMHO. Good to know. Update the sound drivers for Windows XP and make sure there are...
by twipley
Sun Feb 27, 2011 10:04 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Sound crackling using vsync and DirectSound on Snes9x v1.52
Replies: 14
Views: 48436

Hello. The program reported: -refresh rate: 59.77 Hz; -sample rate: 48 kHz; -input frequency: over 31,850 Hz. "Triple buffering [...] is not really useful with the new sound code" -- how so? I thought that affected the display only... oh, maybe because of the sync you are referring to... Y...
by twipley
Sun Feb 27, 2011 8:52 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Sound crackling using vsync and DirectSound on Snes9x v1.52
Replies: 14
Views: 48436

The problem pretty much in my case goes away lowering from the default 31900 to a custom value of 31800. But, as mentioned in the linked-to thread, such a workaround seems to affect the pitch, albeit not that much. Do you think there would be any other workarounds that users like me suffering of tha...
by twipley
Sun Feb 27, 2011 8:18 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x RGB NTSC filter not dark enough?
Replies: 3
Views: 11733

Not that I do not like the graphics as outputted by ZSNES, but is there a reason why it is using such a "custom" blitter instead of the default one?

Otherwise thanks for the info; that fully answers my initial interrogations.
by twipley
Sun Feb 27, 2011 5:32 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Sound crackling using vsync and DirectSound on Snes9x v1.52
Replies: 14
Views: 48436

Sound crackling using vsync and DirectSound on Snes9x v1.52

Hello. Windows XP SP3, here. Using dedicated sound card. NVIDIA. I am suffering from the same problem as the following (unfound!) thread: http://webcache.googleusercontent.com/search?q=cache:4B0oSRK4MbwJ:www.snes9x.com/phpBB2/viewtopic.php%3Ft%3D4552%26sid%3Db354e84d4d75e256b93504dba5077495 The prob...
by twipley
Sun Feb 27, 2011 5:25 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x RGB NTSC filter not dark enough?
Replies: 3
Views: 11733

Snes9x RGB NTSC filter not dark enough?

I was comparing ZSNES with Snes9x on the matter of the RGB-preset NTSC filter. The graphics generated by Snes9x look not as dark as the ZSNES ones! I was wondering which program was in its wrong. Note that the ZSNES RGB filter suffers from a bug by default, which should be remediated through the ins...