Search found 15 matches

by Xenphor
Fri Aug 05, 2011 8:32 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to get square pixels without using 8:7 aspect ratio?
Replies: 17
Views: 66785

So you can run in Window mode without Vsync or Triple Buffering and still get no tearing? That seems like it would be the optimal setup for me. What about fullscreen?
by Xenphor
Thu Aug 04, 2011 11:52 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to get square pixels without using 8:7 aspect ratio?
Replies: 17
Views: 66785

Window mode is even worse. I get tearing even if I have both Vsync and Triple Buffer enabled no matter what resolution/refresh rate. edit: I thought I might mention that MESS actually does what I was looking for originally in regards to aspect ratio. Using DirectDraw, No Hardware Stretch, 1280x800, ...
by Xenphor
Thu Aug 04, 2011 9:15 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to get square pixels without using 8:7 aspect ratio?
Replies: 17
Views: 66785

I tried vsync without triple buffering but still got tearing. For some reason, both must be enabled in order to eliminate it entirely (as far as I can tell). As far as performance goes, I actually get a solid 60fps according to the FPS counter in Snes9x at a variety of resolutions. I also never use ...
by Xenphor
Thu Aug 04, 2011 6:14 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to get square pixels without using 8:7 aspect ratio?
Replies: 17
Views: 66785

Okay I have yet another question. Under DirectDraw and Direct3d, I get substantial tearing of the image if I don't have Vsync and Triple Buffering enabled. The problem is, if I enable these, the tearing goes away, but then I get some noticeable input lag. I also am not able to get a completely smoot...
by Xenphor
Thu Aug 04, 2011 4:51 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to get square pixels without using 8:7 aspect ratio?
Replies: 17
Views: 66785

Well things are making a little more sense now and I guess I can just keep using the NTSC filter or use a CRT if necessary. I actually had another question though if somebody knows the answer. In 1.53, OpenGL doesn't work at all for me. Every time I select it and start a game, Snes9x just crashes. N...
by Xenphor
Wed Aug 03, 2011 4:57 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to get square pixels without using 8:7 aspect ratio?
Replies: 17
Views: 66785

Well I tried 1280x960 at 4:3 stretched and it fills the screen; it is not letterboxed. In fact, every time I use the 4:3 option it always stretches and fills the screen no matter what resolution I choose. Is there no way to select 4:3 and not have it stretch the image? I see that there are two optio...
by Xenphor
Wed Aug 03, 2011 7:30 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to get square pixels without using 8:7 aspect ratio?
Replies: 17
Views: 66785

Well I've experimented some more and found the best thing to do was use a CRT monitor, select a simple filter, and then simply squish the screen with the monitor's on screens controls. Unfortunately this is not possible on an LCD. I guess what I've found is that the 4:3 option somehow stretches the ...
by Xenphor
Tue Aug 02, 2011 5:49 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: How to get square pixels without using 8:7 aspect ratio?
Replies: 17
Views: 66785

How to get square pixels without using 8:7 aspect ratio?

As far as I can tell, the only way to get square pixels is to use the simple1x,2x,3x filters which feature the snes's native aspect ratio. The downside to these filters is that the Snes's native aspect ratio is stretched vertically and is not what appears on a TV. Unfortunately, when switching to 4:...
by Xenphor
Wed May 04, 2011 7:00 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.53
Replies: 144
Views: 1238662

./snes9x-gtk: error while loading shared libraries: libpng14

I get this error in Fedora 14 when loading snes9x-gtk: ./snes9x-gtk: error while loading shared libraries: libpng14.so.14: cannot open shared object file: No such file or directory I didn't get this before with 1.52 so I'm not sure what's wrong. I've installed all related png libraries from the repo...
by Xenphor
Wed Mar 09, 2011 11:45 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x gives sub 60fps under opengl/software/Xvideo in Linux
Replies: 41
Views: 228307

Well I think I've succeeded in removing Pulseaudio. I prevented it from starting by removing it from Startup Applications and I also created a file in ~/.pulse to prevent it from autospawning. Now when I select Pulseaudio in Snes9x I don't receive any sound. Since I removed Pulseaudio, I'm assuming...
by Xenphor
Sun Mar 06, 2011 11:38 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x gives sub 60fps under opengl/software/Xvideo in Linux
Replies: 41
Views: 228307

Well I think I've succeeded in removing Pulseaudio. I prevented it from starting by removing it from Startup Applications and I also created a file in ~/.pulse to prevent it from autospawning. Now when I select Pulseaudio in Snes9x I don't receive any sound. Since I removed Pulseaudio, I'm assuming ...
by Xenphor
Fri Mar 04, 2011 6:55 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x gives sub 60fps under opengl/software/Xvideo in Linux
Replies: 41
Views: 228307

Ya Intel integrated graphics is pretty bad regardless of OS but I was under the impression that Intel's open source efforts were actually somewhat legitimate because of their stake in projects such as Meego, etc. At least they seem more dedicated than Ati or Nvidia. I should also mention that I have...
by Xenphor
Fri Mar 04, 2011 1:27 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x gives sub 60fps under opengl/software/Xvideo in Linux
Replies: 41
Views: 228307

Well I've also tried setting the sound frequency in Snes9x to 44100khz while using Pulseaudio and that also seems to have helped. One of the main problems I'm noticing now is that Snes9x's screen is having some syncing issues with my monitor. Tearing isn't really a problem, but a sort of violent stu...
by Xenphor
Tue Mar 01, 2011 3:21 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x gives sub 60fps under opengl/software/Xvideo in Linux
Replies: 41
Views: 228307

Well I tried removing Pulseaudio (in Fedora 14 now) with this command: su -c "yum remove alsa-plugins-pulseaudio" (removes the plugin that calls pulseaudio) This seems to have had an effect because now at least I can use software or opengl at larger resolutions and maintain a fairly high l...
by Xenphor
Fri Feb 11, 2011 6:00 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x gives sub 60fps under opengl/software/Xvideo in Linux
Replies: 41
Views: 228307

Snes9x gives sub 60fps under opengl/software/Xvideo in Linux

I'm using 1.52 version 81. For some reason, I can not achieve a constant 60fps in either opengl or software. Using "none" as a filter helps somewhat; although, it does dip to 59 every now and then with an occasional sound crackle. If I do anything like simple2x,3x,ntsc then I get around 55...