Search found 9 matches

by kaenm
Wed Apr 21, 2010 3:05 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Just a small question.
Replies: 8
Views: 26760

Writing a description of the problem in the OP is fine too. Which he did that. So, no harm, no foul. PLEASE leave the moderation to the moderators/admins. :| Actually it's extremely poor form (indeed, a "foul") to use "Question" or "Help!" or any other 100% content-fre...
by kaenm
Tue Apr 20, 2010 6:05 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Just a small question.
Replies: 8
Views: 26760

PS -

PLEASE write a useful, descriptive subject line next time (and every time) you ever make a post on any forum. :]
by kaenm
Tue Apr 20, 2010 1:48 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Just a small question.
Replies: 8
Views: 26760

To be honest, I have no idea what they are for, but I do notice they tend to make games load/reset faster when the *.OOPS files are present. According to the docs, these are made in certain cases or when you (for example) interrupt progress without having saved state in a long time. The oops file i...
by kaenm
Fri Apr 16, 2010 6:03 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Mac Controls Help!
Replies: 17
Views: 60552

http://support.apple.com/kb/HT4014 But I can't figure out what would have caused the functionality to break The fix having to do with "...the reliability of certain third-party USB devices." maybe? (I assume you plug the controller in via some USB device.) Anyway, have you checked Console...
by kaenm
Thu Apr 15, 2010 4:13 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Major sound issues with 1.52 on OS X (not present in 1.51)
Replies: 12
Views: 43176

In addition, freeze state incompatibilities would exist, since you cannot use same freeze state between sound cores! So, it will cause more work and bloat... ultimately it would be difficult to maintain. Oh wow, I didn't even think of diff sound cores needing diff savestate formats! That's pretty c...
by kaenm
Wed Apr 14, 2010 7:29 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Major sound issues with 1.52 on OS X (not present in 1.51)
Replies: 12
Views: 43176

Try to set Input Rate to around 31000-32000. Hi zones, thanks very much for your reply. Good news! I moved the Input Rate down to about 31950, and have noticed a huge improvement. I can leave all the default settings (not even checking "allow lag") and just change the Input Rate and most ...
by kaenm
Wed Apr 14, 2010 7:24 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Major sound issues with 1.52 on OS X (not present in 1.51)
Replies: 12
Views: 43176

Chances are, you don't know what you're looking for in terms of accuracy. What I'm looking for is sound that doesn't crackle, hiccup, and lurch in and out of sync. As far as what games had sound accuracy issues on 1.51, you're quite right, I've yet to come across any of them -- unless by accuracy w...
by kaenm
Tue Apr 13, 2010 2:06 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Major sound issues with 1.52 on OS X (not present in 1.51)
Replies: 12
Views: 43176

Hi, thanks for your reply. I tried changing around the settings you suggested -- cranked up mix buffer length and played with output interval, checked "allow lag" etc. Couple of issues, still: 1.) it reduced the frequency of crackles and hiccups, but did not eliminate them 2.) the changes ...
by kaenm
Sun Apr 11, 2010 1:06 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Major sound issues with 1.52 on OS X (not present in 1.51)
Replies: 12
Views: 43176

Major sound issues with 1.52 on OS X (not present in 1.51)

Hi all, After switching to 1.52 (mac version) I've had consistently bad sound -- lots of popping and crackling. To be specific, I would estimate I hear a noticeable crackle once every 5 to 10 seconds. This is very detrimental to the experience and does *not* happen in 1.51. I've compared the same se...