Search found 350 matches
- Mon Sep 30, 2019 5:01 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Layered Fading Effect?
- Replies: 2
- Views: 15873
Re: Layered Fading Effect?
I believe what you’re seeing is the application of master brightness in the 16 bit color space as opposed to the 24 bit color space bsnes uses. On the actual hardware this is analog, so it’s impossibly smooth there. The Snes9x PPU is very hardcoded to use 16 bit colors, so this isn’t something...
- Sat Sep 28, 2019 2:48 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Game didn't save properly/save file not loading
- Replies: 4
- Views: 24430
Re: Game didn't save properly/save file not loading
Save states contain all the in-game saves, so when you load a save state you overwrite any in-game saves with what they were when you made the save state. It’s very easy to wipe out your progress. I’ve done it myself, even knowing the way it works, by just being lazy. If you want to use both, ma...
- Thu Sep 26, 2019 5:59 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Game didn't save properly/save file not loading
- Replies: 4
- Views: 24430
Re: Game didn't save properly/save file not loading
Unless your ingame save was captured in one of the state slots 1 to 3, you’ve overwritten it. Don’t mix save states and ingame saves if you don’t understand how it works.
- Wed Sep 25, 2019 4:47 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Help - 'Unable to Initialize XAudio2'
- Replies: 2
- Views: 19540
- Thu Sep 19, 2019 4:34 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: No Sound, PulseAudio setting crashes Snes9x
- Replies: 2
- Views: 17624
Re: No Sound, PulseAudio setting crashes Snes9x
You shouldn’t be using sudo to run this. You should also try to use sound settings that are more sensible, like 44100 or 48000 Hz and a larger buffer size (8ms is way too low to achieve smooth sound).
- Sat Sep 14, 2019 7:25 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Very Strange Problem With Input/Gamepad
- Replies: 1
- Views: 14457
Re: Very Strange Problem With Input/Gamepad
Windows is losing the connection to the game pad and redetecting it as a new device. Likely the cord is faulty or has a weak spot that gets tussled during motion.
- Tue Aug 20, 2019 2:24 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Graphical issues in Fire Emblem - Seisen no Keifu
- Replies: 1
- Views: 14154
Re: Graphical issues in Fire Emblem - Seisen no Keifu
I’m not familiar with this game, so I can’t post any immediate advice, but there are a couple things to check. First is that you probably accidentally turned off a graphic layer. You can toggle those with the 1, 2, 3, and 4 keys. Make sure you have no cheats in the cheat window and overclocking ...
- Tue Aug 20, 2019 2:20 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Having Trouble loading up dragon quest 3
- Replies: 2
- Views: 20386
Re: Having Trouble loading up dragon quest 3
I was able to apply the patch to an unheadered rom with auto patching and the game works fine. Just make sure you have an original, unheadered Japanese .sfc and rename the .ips file to have the same base name.
- Mon Aug 12, 2019 1:58 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Having Trouble loading up dragon quest 3
- Replies: 2
- Views: 20386
Re: Having Trouble loading up dragon quest 3
Yes, if the patch specifically expects a header or no header and you have the opposite then it won’t work. If the ROM you’re patching isn’t the right version it will also break. Snes9x does NOT remove the header for you, so you need to do that yourself. This can get into sketchy territory, so ...
- Mon Aug 12, 2019 1:52 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Problem with assembly trying to compile old snes9x
- Replies: 0
- Views: 16645
Re: Problem with assembly trying to compile old snes9x
You’re building on a 64 bit compiler and the old build scripts have no notion of that. Try adding -m32 to your compiler flags.
- Thu May 16, 2019 7:04 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: prioritise 100% speed over fps
- Replies: 3
- Views: 20205
Re: prioritise 100% speed over fps
Snes9x should only use a fraction of that CPU. Try deleting your snes9x.conf to see if it’s the Snes9x Settings. Otherwise something is wrong on your system.
- Sat Apr 20, 2019 11:56 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Use analog stick
- Replies: 2
- Views: 17551
Re: Use analog stick
Yes, but not yet on the Windows version. The GTK port lets you assign a second set of bindings for a controller under the 1+, 2+, etc. options.
- Sat Mar 30, 2019 7:23 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x directx windows 10 error message
- Replies: 15
- Views: 85302
Re: Snes9x directx windows 10 error message
Updated the wiki faq page for this at https://github.com/snes9xgit/snes9x/wiki/I-get-an-error-about-a-missing-DLL-on-startup.-How-do-I-fix-that%3F so what links to this wiki? there's no mention of it in the application itself nor in the readme. i've never known it existed until reading this post - ...
- Fri Mar 29, 2019 1:20 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x directx windows 10 error message
- Replies: 15
- Views: 85302
Re: Snes9x directx windows 10 error message
Updated the wiki faq page for this at https://github.com/snes9xgit/snes9x/wik ... ix-that%3F
- Thu Mar 28, 2019 7:12 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x directx windows 10 error message
- Replies: 15
- Views: 85302
Re: Snes9x directx windows 10 error message
It tells you what to do. Read the directions.
- Mon Mar 11, 2019 1:25 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: The Great Battle III crashes on Snes9x v1.59.2
- Replies: 2
- Views: 20492
Re: The Great Battle III crashes on Snes9x v1.59.2
The game toggles IPL rom off and on rapidly, and this breaks with an optimization I made. It's reverted in git.
- Sun Mar 10, 2019 2:53 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: The Great Battle III crashes on Snes9x v1.59.2
- Replies: 2
- Views: 20492
Re: The Great Battle III crashes on Snes9x v1.59.2
Thanks. This is caused by the 32040-32000 speed change in 1.59. We'll have to revert that.
- Sat Mar 09, 2019 12:46 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Folder SatData for Libretro
- Replies: 5
- Views: 23104
Re: Folder SatData for Libretro
Yeah, it's not implemented in the libretro version. I've fixed it in the git repository so the files go in the same directory as the rom.
- Tue Mar 05, 2019 8:36 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Stutter after using Turbo hotkey (OpenGL, Windows 10 v1809)
- Replies: 20
- Views: 98841
Re: Stutter after using Turbo hotkey (OpenGL, Windows 10 v18
Ok, the DWMSync option will now only operate in windowed and emulated fullscreen modes. It will shut off regular vsync in those cases. In fullscreen exclusive mode it will turn regular vsync on and DWMSync off. This is only for OpenGL. The build will be here: https://ci.appveyor.com/project/snes9x/s...
- Tue Mar 05, 2019 4:52 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Stutter after using Turbo hotkey (OpenGL, Windows 10 v1809)
- Replies: 20
- Views: 98841
Re: Stutter after using Turbo hotkey (OpenGL, Windows 10 v18
It seems like I got the nvidia driver to redirect fullscreen windows. That means if we just have the DWMSync option automatically turn off vsync temporarily and sync to the compositor in window mode while using regular vsync in fullscreen exclusive mode it should be perfect with OpenGL. Looks like D...