Search found 19 matches

by sjyune
Fri Aug 27, 2010 2:37 pm
Forum: Snes9x Public Development Forum
Topic: Merging bsnes's accurate SA1 core into Snex9x ?
Replies: 5
Views: 27463

thanks for the link...
o.k. i can confirm those three games are now fixed..great work !!
so i guess there's just one game to go...Jumping Derby (J)
this game even old Zsnes runs fine...only busted on Snes9x..
by sjyune
Mon Aug 23, 2010 11:45 pm
Forum: Snes9x Public Development Forum
Topic: Merging bsnes's accurate SA1 core into Snex9x ?
Replies: 5
Views: 27463

that's great...and thanks for fixing this old bugs
it's been there for ages..
so where's this 'latest code' ?
i mean, it it open to the public so that anyone can access/browse snes9x's SVN...?

thanks
by sjyune
Fri Aug 20, 2010 7:09 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

Camo_Yoshi wrote:Why the heck are you using IE anyway? :?
cuz, i'm still using Win98SE :P

*just took the wrong road during dual boot....that's all
by sjyune
Fri Aug 20, 2010 2:51 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Major sound issues with 1.52 on OS X (not present in 1.51)
Replies: 12
Views: 42462

i'm having a exctly same problem....just like MAME once had sound core rewrite.. this little fix completely removed all the poping and crackling noises..though i don't know if this fix can be applied in the same manner as MAME did... from osd/windows/sound.c (MAMEUIFX - http://mame32fx.altervista.or...
by sjyune
Thu Aug 19, 2010 4:15 pm
Forum: Snes9x Public Development Forum
Topic: Merging bsnes's accurate SA1 core into Snex9x ?
Replies: 5
Views: 27463

that would be sweeeeet !! we just wait for your submission... :D seems two SA1 golf games need 'little attention' as well... Harukanaru Augusta 3 - Masters New (J) Pebble Beach no Hotou New - Tournament Edition (J) "The two golf games use both character conversion DMA modes. Not even ZSNES or S...
by sjyune
Tue Aug 17, 2010 7:39 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

two SA1 games currently not running properly under Snes9x *SD Gundam G-Next (J) - special SA1 DMA (map glitch) *Jumping Derby (J) - need SA1 NMI (timing mode) hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ? ...you know, you didn't have to post this here then m...
by sjyune
Mon Aug 16, 2010 9:32 pm
Forum: Snes9x Public Development Forum
Topic: Merging bsnes's accurate SA1 core into Snex9x ?
Replies: 5
Views: 27463

Merging bsnes's accurate SA1 core into Snex9x ?

two SA1 games currently not running properly under Snes9x

*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)

hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?
by sjyune
Mon Aug 16, 2010 9:28 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

two SA1 games currently not running properly under Snes9x

*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)

hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?
by sjyune
Wed Jan 20, 2010 11:46 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

If you disable sound sync you'll have to enable VSync or switch frame skipping to automatic. thanks alot, that surely fixed that speed issue, though still crackling noise won't go away.....i tried every combination (sampling rate / input frequency set), but i still get these crackling noise without...
by sjyune
Tue Jan 19, 2010 8:42 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

Yes, indeed i get much less hiccups (but not as smooth as older versions) but if I increase input frequency value then I get crackling noise... Not enabling 'Sound sync' also causes emulation speed/frame rate unthrottled and crakling noise as well...so it's not 'optional' like before but "must&...
by sjyune
Tue Jan 19, 2010 1:46 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

Sync Sound & Display Hiccup

does anyone notice when 'Sync Sound' is enabled, display/scrolling get occassional hiccups.. ?
it's just like auto-frame-skipping is activated
'Sync Sound' didn't affect display/frame rate in older versions
it's quite stuttering for shooters and actions..
by sjyune
Sun Jan 17, 2010 10:28 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

i tested some games ,now it sounds great APU releated bugs are all gone...good works guys !! though i see there are still old GFX bugs unchanged SD Gundam G-Next (map glitch) Wally wo Sagase! / Where is wally (dialogue box glitch) Funaki Masakatsu Hybrid Wrestler - Tougi Denshou (intro glitch on top...
by sjyune
Sun Jan 17, 2010 9:59 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

OV2 ! Thanks millions for this 'personal' build... works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image.. Is this Win9x specific problem or official bug ? just curious... anyway, i really appriciate it !! :wink: No idea why this doesn't work ...
by sjyune
Sun Jan 17, 2010 10:24 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

OV2 !

Thanks millions for this 'personal' build...
works just fine except rom dialogue box doesn't pop-up so i have to use 'recent rom' menu to select rom image..
Is this Win9x specific problem or official bug ?
just curious...

anyway, i really appriciate it !! :wink:
by sjyune
Fri Jan 15, 2010 9:44 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

I cannot create a Win9x port, sorry. Qt itself has discontinued Win9x support, and the entire user interface, even the old ones prior, were built around Unicode support and Win2k user interface functionality. The current builds also include RawInput support (allows multiple mice, very important for...
by sjyune
Fri Jan 15, 2010 9:30 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

Hello,I found a problem:The Rom information menu item is always uncheckble? Is it a bug? Yes, this happened because of core changes and slipped by me. Will be back in the next update. Crash on Win98SE/ME ...dropping Win9X support ? :( anyone here can teach me how to build Win98/ME compatible port ?...
by sjyune
Fri Jan 15, 2010 9:08 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

One more suggestion, filter/hq2x.cpp destroys GCC when you have 1GB of RAM or less, like in my virtual machine and on Derrick Sobodash's Loongson laptop. If you update the source like so: //(2,3,4) just means to do this for all three HQnX routines void HQ(2,3,4)X_16 (uint8 *srcPtr, uint32 srcPitch,...
by sjyune
Fri Jan 15, 2010 8:49 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

thank you very much...otherwise it shouldn't be named 'Snes9X'
I'll wait for your 9x build :D
by sjyune
Thu Jan 14, 2010 12:11 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 957288

Crash on Win98SE/ME ...dropping Win9X support ? :(

anyone here can teach me how to build Win98/ME compatible port ?
or know needed changes (in source) to support Win98/ME ?

thank you