Search found 4 matches

by TheMadjai
Fri Apr 15, 2016 1:18 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Auto-save SRAM (game saves in general)
Replies: 5
Views: 27146

Re: Auto-save SRAM (game saves in general)

So, changing the Auto-save SRAM setting to a very low number (NOT 0, as that apparently turns it off, I have it set to 5) is a valid workaround until such time as a proper solution can be found. I'm afraid with Maximus being a more or less dead project, that means that either I deal with waiting 5 s...
by TheMadjai
Fri Apr 15, 2016 12:00 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Auto-save SRAM (game saves in general)
Replies: 5
Views: 27146

Re: Auto-save SRAM (game saves in general)

After narrowing this down to a MA issue, I googled it and came up with the source problem: Maximus isn't properly shutting down Snes9x when it calls the "quit executable" routine. I completely disregarded my computer science training and did two things to attempt to resolve this issue. 1) ...
by TheMadjai
Thu Apr 14, 2016 11:24 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Auto-save SRAM (game saves in general)
Replies: 5
Views: 27146

Re: Auto-save SRAM (game saves in general)

From inside Maximus Arcade: Opening FFIII, waiting until the title screen appears, exiting out of the ROM, no .srm file is created. From SNes9x directly: Opening FFIII, waiting until the title screen appears, exiting out of the ROM, a .srm file is created inside the Saves directory. If I delete that...
by TheMadjai
Wed Apr 13, 2016 3:51 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Auto-save SRAM (game saves in general)
Replies: 5
Views: 27146

Auto-save SRAM (game saves in general)

Ok, this question is fairly complicated, but boils down to this: I'm having trouble with game saves in SNES9x. I am running this with the Maximus arcade frontend, which I think may be getting in the way of something, but the problem exists without it. Here goes. When I boot up a game with a built-in...