Search found 41 matches

by Screwtape
Fri Feb 18, 2011 12:12 pm
Forum: Snes9x Public Development Forum
Topic: SNES9x for Android
Replies: 8
Views: 45540

Re: SNES9x for Android

You need an account on Github, and you need an SSH public/private key pair. You totally don't. The github page mentions a "git read-only" URL that works just fine without any account setup at all: $ git clone git://github.com/Pretz/SNesoid.git Initialized empty Git repository in /tmp/SNes...
by Screwtape
Sat Feb 12, 2011 6:04 am
Forum: Snes9x Public Development Forum
Topic: [Request] SNES-NTSC drawing and 1280x720 resolution
Replies: 4
Views: 23990

I don't know about the Windows port of SNES9x, but the Linux port has included blargg's snes_ntsc filter for ages. As for stretching the output to wide-screen... well, there's a lot of different opinions about exactly which is the right aspect ratio for SNES output, but 16:9 is pretty definitely wro...
by Screwtape
Sat Feb 12, 2011 5:55 am
Forum: Snes9x Public Development Forum
Topic: [Request] WarpSharp filter?
Replies: 8
Views: 32934

It sure looks pretty similar to HQ2x. I mean, WarpSharp sure does very well for cartoons, but SNES games (and in particular, that Terranigma intro) use a lot more texture in each scene than, say, Neon Genesis Evangelion. As far as I know, the only SNES emulator that allows pluggable third-party vide...
by Screwtape
Fri Jan 28, 2011 11:55 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

The "last pages don't work" is a known issue: http://www.snes9x.com/phpbb2/viewtopic.php?t=4739

I wonder if maybe this topic should be locked and we could start a new one without this problem, whatever it is.
by Screwtape
Thu Jan 06, 2011 5:04 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

While it's true that libsnes was designed around bsnes's implementation, it *looks* like it should be generic enough to wrap any SNES emulator... out of curiosity, what are the pain-points for snes9x? Nothing impossible. For instance, the save-states are hard-coded to read/write from files and in m...
by Screwtape
Sun Dec 05, 2010 2:18 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

I was thinking about getting rid of the separate sections in the menu and having a preferred aspect option or something in preferences. The menu options would continue to just resize and the maintain box would force as usual. As for the overscanned height, I have no idea what the "correct"...
by Screwtape
Sat Dec 04, 2010 12:24 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

My guess was going to be that "X/60" means "rendered X frames to an internal buffer this second" and "X fps" means "rendered X frames from the internal buffer to the screen this second". With sufficient messing around (pausing SNES emulation by switching to an...
by Screwtape
Sat Dec 04, 2010 5:11 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

Hmm. I would have thought because 1.52.81 > 1.52 it would be fine, but I guess not. The trick is the "1:" - that's an "epoch number" in Debian versioning. No epoch number is implicitly "epoch 0", and a higher epoch number beats every other version field. I'd suggest di...
by Screwtape
Sat Dec 04, 2010 4:38 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

Weird/new things I've found (using the OpenGL and PulseAudio drivers): "Show frame rate" now shows a thing like "60 fps" in addition to the traditional "60 / 60". What's weird is that often the two fps counts are different. Why have both, and why are they calculated dif...
by Screwtape
Sat Dec 04, 2010 2:56 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

I was using the snes9x PPA in Ubuntu 9.10 ("Karmic"), but removed it when I upgraded to 10.04 ("Lucid") because the latest version of snes9x-gtk was in the official repositories. With this new version released, I installed the snes9x PPA again but it had no effect because the off...
by Screwtape
Sat Jun 26, 2010 10:42 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

Screwtape wrote:Is it possible to prod the Ubuntu PPA and make it build a 1.52.79 package for lucid?
For anyone else who has this question, it turns out that 1.52.79 is in the official Ubuntu Lucid repository, and the PPA is unneeded.
by Screwtape
Wed Jun 16, 2010 11:58 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

Is it possible to prod the Ubuntu PPA and make it build a 1.52.79 package for lucid?
by Screwtape
Fri Apr 09, 2010 10:25 am
Forum: Snes9x Public Development Forum
Topic: Snes9x port to SDL (and Dingux)
Replies: 5
Views: 25951

I believe the sound emulation in 1.5.2 is much, much more accurate (and slow) than older versions; there may be other updates since 1.3.9 that contribute as well.
by Screwtape
Thu Jan 14, 2010 8:41 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 933865

I've reproduced this with the "multithreaded" option. The overscanned height seems to hit an edge case. Does it work if you turn that off? Yes, yes it does. If I recall correctly, the "use overscanned height" option was a hack so that SNES9x wouldn't have to change video-modes e...
by Screwtape
Wed Jan 13, 2010 12:12 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 933865

Huzzah for an ALSA sound-driver in the Linux port! One minor problem I've found: I happened to have "Use overscanned height" enabled in the previous snes9x-gtk build I used, and when I started the new version, I saw the image on the left; when I turn off "Use overscanned height" ...
by Screwtape
Wed Jun 24, 2009 11:14 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

Re: Issue with command Line launch

I get Assertion failed errors trying to launch this application from the command line. How do I report a bug? Well, mentioning how you installed it, whether you compiled it yourself, and the actual error-messages that appear would be a start. when switching into full screen mode from the command li...
by Screwtape
Sun May 31, 2009 2:48 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

So, here I am on Ubuntu 9.04 and trying out the latest build from the PPA ("72", apparently). I was trying the various sound output mechanisms, and it seems that only the "OSS" output method reliably gives me sound output (via PulseAudio). However, while testing the various optio...
by Screwtape
Tue Mar 24, 2009 10:10 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

Re: snes9x-gtk 1.51-69

Does the xdg-screensaver tool do the right thing? It doesn't have support for KDE 4. Ah, apparently that's bug 17537 . The bug mentions that KDE 4 support has been applied to CVS but it's anybody's guess when a new version might be released. *sigh* I'm also not sure about GTK keeping the top-level ...
by Screwtape
Mon Mar 23, 2009 10:32 pm
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

Re: snes9x-gtk 1.51-69

XResetScreenSaver seems to work with gnome-screensaver and kde3's screensaver at the least. Unfortunately, gnome-power-manager ignores it and blanks the monitor. They're supposed to standardize on a org.freedesktop.ScreenSaver dbus interface eventually, but gss/gpm doesn't provide it yet. So the be...
by Screwtape
Fri Aug 08, 2008 4:40 am
Forum: Snes9x Public Development Forum
Topic: GTK/X11 Port (aka Linux/UNIX GUI)
Replies: 607
Views: 3723680

Re: Version 51 compile problems

However, it's much better than being stuck with a PowerPC and a Nvidia card, where you will never get 3D. /me sighs at his PowerMac G5 and GeForce 5200 FX. We'll see if the Nouveau people can figure something out before I replace this machine with something else, though. :) I suggest using XVideo s...