Search found 7 matches

by CVReynolds
Sat Aug 02, 2014 10:07 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Super Pinball - Behind the Mask has messed-up sound, crashes
Replies: 3
Views: 12016

Re: Super Pinball - Behind the Mask has messed-up sound, cra

As of the latest test build (June 25 2014), this game still doesn't work. Strangely, the more recent test builds get a little farther than previous versions of the emulator, but still can't make it past the menus or to any game-play. Will this be fixed in a future test build? If not, then will it be...
by CVReynolds
Sun May 19, 2013 1:49 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Super Pinball - Behind the Mask has messed-up sound, crashes
Replies: 3
Views: 12016

Super Pinball - Behind the Mask has messed-up sound, crashes

Using the latest test build of SNES9X as of the date this is posted. Windows XP 32-bit. Super Pinball - Behind the Mask (North American version) has messed up sound. It also crashed shortly after booting. This is the 1.1 version of the game, but it might happen on the 1.0 version as well, and I have...
by CVReynolds
Sun Feb 17, 2013 10:56 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Speedy Gonzales freeze bug
Replies: 1
Views: 10551

Speedy Gonzales freeze bug

I REALLY don't feel like playing through to find out, so I thought someone here (like a developer) might please help me. In "Speedy Gonzales - Los Gatos Bandidos", there is a button toward the end of the game. When you step on it, some weird and poorly programmed function happens in the ga...
by CVReynolds
Thu Aug 30, 2012 9:06 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Disabling controllers does not "unplug" them
Replies: 3
Views: 10477

Re: Disabling controllers does not "unplug" them

OV2: Thanks. That's a good workaround. I only ever play the game 2-player, but it may help others. Camo_Yoshi: I'm sorry about that. The issue occurs in 1.53 32-bit on Windows XP and the most recent test build (the August 13th one, also XP and 32-bit). I think it may happen in 1.52 as well, but I ca...
by CVReynolds
Thu Aug 30, 2012 11:02 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Disabling controllers does not "unplug" them
Replies: 3
Views: 10477

Disabling controllers does not "unplug" them

If I disable the second controller, SNES9X still believes it is plugged in. The best way to see this is in "Tiny Toon Adventures - Wacky Sports Challenge". After you select "new game", you'll shortly find yourself on a character select screen. The game decides how many players ar...
by CVReynolds
Sun May 06, 2012 9:39 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Kirby's Dream Land 3 transparency bug (SOLVED: NOT A BUG)
Replies: 4
Views: 17414

Re: Kirby's Dream Land 3 transparency bug

You're right, that is turned off. Thank you for fixing this for me. Embarrassingly, I thought "Hi Resolution Support" was a sort of filter that I could disable for CPU power on my seven year old computer, rather than a function of the real SNES. I'm sorry, and I ask if you would please add...
by CVReynolds
Sat May 05, 2012 7:40 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Kirby's Dream Land 3 transparency bug (SOLVED: NOT A BUG)
Replies: 4
Views: 17414

Kirby's Dream Land 3 transparency bug (SOLVED: NOT A BUG)

Using SNES9X 1.53.

Transparency doesn't seem to work in Kirby's Dream Land 3. Using a USA region ROM and it is a proper dump with no hacks. Go to 1-4, which has water. You can't see through the water, even though you should be able to.