I'm having issues with running Snes9x Fullscreen on CRT TV
Posted: Thu Aug 15, 2013 10:03 pm
I'm having issues with running Snes9x Fullscreen at anything but 640x480 on CRT TV. I'm running Snes9x 1.53 on a PC hooked up to a CRT TV. Looks great with no need for shaders to create fake scanlines so I'm not using anything extra. Bilinear filtering is off too. (P.S. FCEUX looks awesome! Different emu/system but you get it)
PC: Core2Duo 2.4GHz, 3GB RAM, Win7 32-bit, Radeon HD 4350 (just about the only card that has S-Video out)
With these settings:
Direct3D, Emulate Fullscreen, Stretch Image, Ration 4:3, VSync, Frame Skipping Fixed at 0, no shaders
Output Image Processing = None, Hi Res = None, Resolution (SEE BELOW), Triple Buffering, Transparency Effects, Hi Resolution Support, Blend Hi-Res Images.
Almost all settings are default.
At full screen with Snes9x and Video Card set to 640x480, everything is beautifull, performs well, like 99% of the real thing (even using a Wii Classic Controller adapter).
If I set the video resolution to either 800x600 or 1024x768, leaving Snex9x at fullscreen res of 640x480, it runs at about (guessing) 1/4 of normal speed. Runs fine in window mode. I tried matching the video resolution with the Snes9x fullscreen res at 1024x768 or 800x600 but it makes no difference.
If I turn off VSync and try the higher resolutions, everything runs fine except now you can see the screen tearing/lag. These are all low resolutions and this PC should handle all of them with VSync. I've also tried DirectDraw and OpenGL with no benefit, slightly worse actually. (DirectX 9 is installed) I have tried using a fresh install with default settings, only changing the VSync and fullscreen resolution and it still acts the same.
Is there anything I could try? Should I have to use frameskipping? (With defaults, it is set to Automatic, Max of 0). Is this a bug or something wrong with the enviroment?
This PC is going to be a media center/Emulator gamer PC and I hope to use a multi-emulator front end but at 640x480, things get tight.
PC: Core2Duo 2.4GHz, 3GB RAM, Win7 32-bit, Radeon HD 4350 (just about the only card that has S-Video out)
With these settings:
Direct3D, Emulate Fullscreen, Stretch Image, Ration 4:3, VSync, Frame Skipping Fixed at 0, no shaders
Output Image Processing = None, Hi Res = None, Resolution (SEE BELOW), Triple Buffering, Transparency Effects, Hi Resolution Support, Blend Hi-Res Images.
Almost all settings are default.
At full screen with Snes9x and Video Card set to 640x480, everything is beautifull, performs well, like 99% of the real thing (even using a Wii Classic Controller adapter).
If I set the video resolution to either 800x600 or 1024x768, leaving Snex9x at fullscreen res of 640x480, it runs at about (guessing) 1/4 of normal speed. Runs fine in window mode. I tried matching the video resolution with the Snes9x fullscreen res at 1024x768 or 800x600 but it makes no difference.
If I turn off VSync and try the higher resolutions, everything runs fine except now you can see the screen tearing/lag. These are all low resolutions and this PC should handle all of them with VSync. I've also tried DirectDraw and OpenGL with no benefit, slightly worse actually. (DirectX 9 is installed) I have tried using a fresh install with default settings, only changing the VSync and fullscreen resolution and it still acts the same.
Is there anything I could try? Should I have to use frameskipping? (With defaults, it is set to Automatic, Max of 0). Is this a bug or something wrong with the enviroment?
This PC is going to be a media center/Emulator gamer PC and I hope to use a multi-emulator front end but at 640x480, things get tight.