Snes9x using videocard for stretching but not bilinear
Posted: Sat Jul 13, 2013 11:08 pm
Hi, im in the process of build a small PC for emulators, for use in a 1280x1024 TFT screen
My basic setup for all emulators is, height to 1280, and weight to most close to 1024,for example for megadrive or Famicom is:
1280x896 (320*4 or 256*5 + 224*4)
Plus scanlines to 50 or 75%, and NO bilinear at all, just pure pixels + scanlines
For now, i have Master System and Megadrive (+MCD and 32x) with Fusion, Famicom with VirtuaNES, PCengine with MagicEngine, arcade with Fburn, etc
But still not Super Famicom
Here is my question, after play with snes9x config file, I discover that
Stretch:Enabled = TRUE
Stretch:MaintainAspectRatio = TRUE
Stretch:AspectRatioBaseWidth = 320
Give me a perfect 1280x896 for 256x224 games
The problem is the bi-linear filtering!! and if I disable it, it seems snes9x did not use my video card to do the stretching, and everything goes slow....
In all other emulators, there is a way to use the videocard for screen size, but using sharp pixels, not bi-linear... there is a option or a way to do this in snes9x?
Thanks!
PD: Im using snes9x 1.52 (1.53 is too slow) and my videocard don't support D3D or OGL
My basic setup for all emulators is, height to 1280, and weight to most close to 1024,for example for megadrive or Famicom is:
1280x896 (320*4 or 256*5 + 224*4)
Plus scanlines to 50 or 75%, and NO bilinear at all, just pure pixels + scanlines
For now, i have Master System and Megadrive (+MCD and 32x) with Fusion, Famicom with VirtuaNES, PCengine with MagicEngine, arcade with Fburn, etc
But still not Super Famicom
Here is my question, after play with snes9x config file, I discover that
Stretch:Enabled = TRUE
Stretch:MaintainAspectRatio = TRUE
Stretch:AspectRatioBaseWidth = 320
Give me a perfect 1280x896 for 256x224 games
The problem is the bi-linear filtering!! and if I disable it, it seems snes9x did not use my video card to do the stretching, and everything goes slow....
In all other emulators, there is a way to use the videocard for screen size, but using sharp pixels, not bi-linear... there is a option or a way to do this in snes9x?
Thanks!
PD: Im using snes9x 1.52 (1.53 is too slow) and my videocard don't support D3D or OGL