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				Shaders reporting errors when I attempt to use them
				Posted: Tue Sep 04, 2012 2:51 am
				by niloklives
				I'm using SNES 9X for windows. I'm using windows 7 64 bit I've tried using both the 32 bit version and 64 bit version of SNES9x.  I've placed the right dlls in the snes9x folders and downloaded a bunch of different CG files.  Each one reports the same errors (2 pages worth) it seems to be an issue with the cg code but I dont know what.  I'm using a GTX 680 and the latest version of Direct X.  
Any help would be appreciated.  thanks
			 
			
					
				Re: Shaders reporting errors when I attempt to use them
				Posted: Tue Sep 04, 2012 3:05 am
				by niloklives
				Can't edit my post.  ok so I found something interesting.  When downloading the CGs the file contents are totally different from copying and pasting the code from the website.  I just c/p and now the shaders work with no errors.  anyone else have similar experiences?
			 
			
					
				Re: Shaders reporting errors when I attempt to use them
				Posted: Tue Sep 04, 2012 3:36 am
				by Camo_Yoshi
				May have been you had got a corrupt download. It happens. 

 
			 
			
					
				Re: Shaders reporting errors when I attempt to use them
				Posted: Tue Sep 04, 2012 3:46 am
				by niloklives
				maybe except I downloaded it a few times and got teh same result every time and for every shader. it looks like the errors I was getting wer bad syntax.  i dunno but I'm glad I got it worked out.
			 
			
					
				Re: Shaders reporting errors when I attempt to use them
				Posted: Tue Sep 04, 2012 8:32 am
				by OV2
				If you download them from github you have to either load the whole pack as a zip (using the downloads link), or if you want an individual shader you have to use the "raw" button on the top right before saving.