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				Kirby's Dream Land 3 transparency bug (SOLVED: NOT A BUG)
				Posted: Sat May 05, 2012 7:40 am
				by CVReynolds
				Using SNES9X 1.53.
Transparency doesn't seem to work in Kirby's Dream Land 3. Using a USA region ROM and it is a proper dump with no hacks. Go to 1-4, which has water. You can't see through the water, even though you should be able to.
			 
			
					
				Re: Kirby's Dream Land 3 transparency bug
				Posted: Sat May 05, 2012 10:45 am
				by OV2
				Works fine here.
What port are you using? Did you perhaps disable Hi Resolution Support?
You might want to post a screenshot of the issue.
			 
			
					
				Re: Kirby's Dream Land 3 transparency bug
				Posted: Sun May 06, 2012 9:39 am
				by CVReynolds
				You're right, that is turned off. Thank you for fixing this for me.
Embarrassingly, I thought "Hi Resolution Support" was a sort of filter that I could disable for CPU power on my seven year old computer, rather than a function of the real SNES. I'm sorry, and I ask if you would please add "SOLVED: NOT A BUG" to the subject of this topic.
While I'm here, I'll ask: Does a real SNES use "Blend Hi-Res Image" as well?
			 
			
					
				Re: Kirby's Dream Land 3 transparency bug
				Posted: Sun May 06, 2012 12:02 pm
				by OV2
				"Blend Hi-Res Image" tries to replicate the blending effect you get on TV monitors. Without it, these pseudo-transparency effects will look like a striped layer on top of the image.
You don't need it with some of the filters, for example blargg's ntsc filter automatically does blending.
			 
			
					
				Re: Kirby's Dream Land 3 transparency bug
				Posted: Tue May 08, 2012 1:17 am
				by adventure_of_link
				CVReynolds wrote:Embarrassingly, I thought "Hi Resolution Support" was a sort of filter that I could disable for CPU power on my seven year old computer, rather than a function of the real SNES. I'm sorry, and I ask if you would please add "SOLVED: NOT A BUG" to the subject of this topic.
@ bold: Request Granted.
As for everything else, I had a old computer once that ran Windows 98SE (Pentium 200MMX, 128MB RAM, Snes9X 1.39, etc) and hi-res worked on that like a charm.
I also thought hi-res made text, graphics, etc not be funky as described in this FAQ: 
viewtopic.php?f=2&t=4856