CPU: AMD A8 2.4GHz quad-core CPU
Video card: ATi/AMD Radeon HD 6620G w/ 2GB V-RAM
4GB RAM
Snes9X version: 1.53 64-bits, latest test version
NSRT Info of the offending game:
Code: Select all
NSRT v3.3 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Final Fantasy III.sfc
Name: FINAL FANTASY 3 Company: Square
Header: None Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.1
Checksum: Good 0x8A60 CRC32: C0FA0464
MD5: 544311E104805E926083ACF29EC664DA
--------------------------Database--------------------------
Name: Final Fantasy III
Country: USA Revision: 1.1
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
When going up the mountain after you visit South Figaro and the house where Sabin supposedly lives, there's a save point somewhere in the middle of this particular dungeon (I forgot the name of it off-hand, and I just started this game, mind you).
Upon hitting the save point, the blue aura comes up and the sound plays as it should, except the transparency effect for the beam of light above the save point is broken. it restores after the aura and sound go away though.
What's up?

EDIT: On another note, no matter what game I play, it seems parts of my controller don't work when I alt+tab out of and/or into snes9x, regardless of game.. anytime it does this, the buttons still work in the game controller test app.
Double EDIT: Anytime I put my mouse pointer over the Snes9X window, the mouse pointer disappears until I alt+tab out of Snes9X. if my mouse pointer is over the window where Snes9X was, it disappears when I alt+tab into Snes9X.
Triple EDIT: I meant to say Windows 7 instead of XP, whoops