I was comparing ZSNES with Snes9x on the matter of the RGB-preset NTSC filter. The graphics generated by Snes9x look not as dark as the ZSNES ones!
I was wondering which program was in its wrong.
Note that the ZSNES RGB filter suffers from a bug by default, which should be remediated through the instructions featured in the following thread: http://board.zsnes.com/phpBB3/viewtopic.php?f=2&t=11775
The comparison between Snes9x and ZSNES should thus be effected only after the bleed setting is set to -100 (which is configuration-file repairable).
Snes9x RGB NTSC filter not dark enough?
You'll have to ask the zsnes devs about this. The source only states "custom blitter that doubles image height and darkens every other row".
EDIT:
I just remembered that blargg's filters output half-height images, they need to be resized to get correct height. Every second line is darkened to simulate the scanlines look - snes9x (win) uses 12% as in blargg's sample code, zsnes uses 25%.
EDIT:
I just remembered that blargg's filters output half-height images, they need to be resized to get correct height. Every second line is darkened to simulate the scanlines look - snes9x (win) uses 12% as in blargg's sample code, zsnes uses 25%.