add lag counter & movie-free frame counter display
Posted: Sun Jan 30, 2011 10:51 am
				
				http://pastebin.com/LUrCTMX7
			- added lag counter and Settings.DisplayLagCounter (TODO: add GUI item for it).
 - changed the position of input display text to avoid overlapping frame counter.
 - Settings.DisplayMovieFrame now becomes Settings.DisplayFrameCounter, and displays IPPU.TotalEmulatedFrames when movie is not active.
 - Made those frame counters a little more deterministic. (i.e. reset the values on SNES reset)
 
Lag Counter: Whenever the a game fails to poll for input, this counter would increment. This is useful for minimizing lag, and optimizing menus/screen transitions.
http://tasvideos.org/EmulatorResources/Features.html