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				[Invalid] SuperFX flag logic fix attempt
				Posted: Sun Jan 23, 2011 2:15 pm
				by gocha
				A patch from 16 months ago.
I don't know if it's correct, anyway:
http://pastebin.com/ZhX4yE8L
Contributors: @
757_ @
homingA @
33953YoShI
Edit: According to the author of this patch, this patch is invalid. 
http://twitter.com/33953YoShI/status/29851028421615616
*
By the way, I put another small patch for better support of later DirectX SDK. (DxErr9.lib -> DxErr.lib)
http://pastebin.com/qDGSHbs5 
			 
			
					
				
				Posted: Sun Jan 23, 2011 9:23 pm
				by zones
				Again, please explain what this patch is, how it affects games and the reason you think this patch is correct.
			 
			
					
				
				Posted: Mon Jan 24, 2011 9:19 am
				by Camo_Yoshi
				It might be hard for gocha to write good documentation in English. Just a thought.
			 
			
					
				
				Posted: Mon Jan 24, 2011 9:35 pm
				by adventure_of_link
				Camo_Yoshi wrote:It might be hard for gocha to write good documentation in English. Just a thought.
you have to remember, zones is also Japanese, and if needed could help gocha put his words better...
failing that, there IS google translate, you know.
 
			 
			
					
				
				Posted: Tue Jan 25, 2011 3:38 am
				by Camo_Yoshi
				adventure_of_link wrote:Camo_Yoshi wrote:It might be hard for gocha to write good documentation in English. Just a thought.
you have to remember, zones is also Japanese, and if needed could help gocha put his words better...
failing that, there IS google translate, you know.
 
Google translate is a joke when it comes to Japanese ---> English.
Haven't you heard of 
http://www.translationparty.com/ 
			 
			
					
				
				Posted: Tue Jan 25, 2011 10:12 pm
				by gocha
				Since this patch is not my work, I couldn't explain much about it.
http://twitter.com/33953YoShI/status/29851028421615616
I finally got a response from the author, and he said this patch is wrong after all.