two SA1 games currently not running properly under Snes9x
*SD Gundam G-Next (J) - special SA1 DMA (map glitch)
*Jumping Derby (J) - need SA1 NMI (timing mode)
hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ?
Merging bsnes's accurate SA1 core into Snex9x ?
- Camo_Yoshi
- Snes9x Purple belt
- Posts: 922
- Joined: Thu Nov 08, 2007 7:59 pm
Snes9x 1.521 anyone?zones wrote:Merging is nearly impossible, but emulating these missing features will be easy.

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What operating system are you using? 32 or 64bit? Version of Snes9x? Is the text at the bottom of the window white when you load the game?
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What operating system are you using? 32 or 64bit? Version of Snes9x? Is the text at the bottom of the window white when you load the game?
These suggestions are usually the solution to your issue!
that would be sweeeeet !!
we just wait for your submission...
seems two SA1 golf games need 'little attention' as well...
Harukanaru Augusta 3 - Masters New (J)
Pebble Beach no Hotou New - Tournament Edition (J)
"The two golf games use both character conversion DMA modes. Not even ZSNES or Snes9X support those yet." - byuu
http://www.bannister.org/forums/ubbthre ... mber=54175
or you may just post diff source here, so that we don't have to wait till 1.53...
we just wait for your submission...

seems two SA1 golf games need 'little attention' as well...
Harukanaru Augusta 3 - Masters New (J)
Pebble Beach no Hotou New - Tournament Edition (J)
"The two golf games use both character conversion DMA modes. Not even ZSNES or Snes9X support those yet." - byuu
http://www.bannister.org/forums/ubbthre ... mber=54175
or you may just post diff source here, so that we don't have to wait till 1.53...
