Various high-quality scalers and performance
Posted: Sat Jun 19, 2010 6:33 am
I'm using snes9x on my laptop. It's certainly not a gaming machine. I have an SU7300 (1.3 GHz Core2Duo), Intel GMA 4500MHD and 4GB of RAM. It uses a 1366x768 display. I have snes9x set to display at 1024x768. It looks okay, but a little fuzzy. I was playing around with some of the image processing filters, and I'm wondering what people would recommend just to sharpen things up a little yet not cause a performance hit on my system.
Also, I find it hard to differentiate between my computer slowing the game down and the game just lagging (as with games like LttP, which has times that it slowed down on the real console). Is there any way to determine what's lag from using a processing filter that taxes my system and what's lag from snes9x trying to emulate a real SNES' slowdown?
Thanks.
Also, I find it hard to differentiate between my computer slowing the game down and the game just lagging (as with games like LttP, which has times that it slowed down on the real console). Is there any way to determine what's lag from using a processing filter that taxes my system and what's lag from snes9x trying to emulate a real SNES' slowdown?
Thanks.