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Snes9x 1.53 overscan issues

Posted: Fri Jan 30, 2015 4:09 pm
by kgibson2001
Ok I've always had problems with games not filling up the entire screen. Instead I get black borders. I solved the issue with a few games by upgrading 1.53 from 1.43 and by unchecking enforce aspect ratio and extend snes height.

However with a few games like Knights of the Round the border problems are still there no matter what I do.

Image

[IMG]http://fc00.deviantart.net/fs70/f/2015/ ... m.png{/img]

Re: Snes9x 1.53 overscan issues

Posted: Sun Feb 01, 2015 12:52 am
by OV2
If the game itself contains black borders then snes9x will not remove them.

Re: Snes9x 1.53 overscan issues

Posted: Thu Feb 12, 2015 12:16 am
by Marcelo_20XX
I have the same problem in almost every emu, luckily for you I had the solution for almost every emu. You need to know how to compile the source yourself though...

Assuming you can compile it (look elsewhere for a guide and the libraries required), you need to modify the blitarea.top and blitarea.bottom values in winlink.cpp. I am at work right now so I dont have the source to tell you how exactly but dont worry I will update this post with the info. Btw one the worst offenders is Final Fight 2