Posted: Thu Jan 14, 2010 5:10 am
Going to go ahead and make this an announcement here too...
*The* place for Snes9x related topics
http://www.snes9x.com/phpBB3/
Yes, yes it does.BearOso wrote:I've reproduced this with the "multithreaded" option. The overscanned height seems to hit an edge case. Does it work if you turn that off?
http://code.google.com/p/snes9x-rr/source/detail?r=69 ?OV2 wrote:(optimizations disabled for cpu.cpp)
Yes, this happened because of core changes and slipped by me. Will be back in the next update.shinyoyo wrote:Hello,I found a problem:The Rom information menu item is always uncheckble? Is it a bug?
Visual Studio 2008 no longer supports Win9X and I want to switch to unicode builds some time in the future. ATM you'd have to change the DirectSound output to use a normal windows timer and compile with something other than VS08.sjyune wrote:Crash on Win98SE/ME ...dropping Win9X support ?![]()
anyone here can teach me how to build Win98/ME compatible port ?
or know needed changes (in source) to support Win98/ME ?
thank you
hi ! byuubyuu wrote:One more suggestion, filter/hq2x.cpp destroys GCC when you have 1GB of RAM or less, like in my virtual machine and on Derrick Sobodash's Loongson laptop. If you update the source like so:
It can be compiled with only 384MB of memory. It would make a great compile-time option, in my opinion :/Code: Select all
//(2,3,4) just means to do this for all three HQnX routines void HQ(2,3,4)X_16 (uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { #ifnfef NO_HQ2X ... #endif }
btw, Visual Studio 2008 is no longer problem on Win9x, as there's a program called 'KernelEx'...it also supports unicode on 9x-based systemOV2 wrote:Yes, this happened because of core changes and slipped by me. Will be back in the next update.shinyoyo wrote:Hello,I found a problem:The Rom information menu item is always uncheckble? Is it a bug?
Visual Studio 2008 no longer supports Win9X and I want to switch to unicode builds some time in the future. ATM you'd have to change the DirectSound output to use a normal windows timer and compile with something other than VS08.sjyune wrote:Crash on Win98SE/ME ...dropping Win9X support ?![]()
anyone here can teach me how to build Win98/ME compatible port ?
or know needed changes (in source) to support Win98/ME ?
thank you
If I find the time I'll try to do a special 9x build.
understood but unicode or Win2000 interface is no longer problam (prior QT and Raw input) as i said there's a freeware called 'KernelEx" which supports unicode on Win9xbyuu wrote:I cannot create a Win9x port, sorry.
Qt itself has discontinued Win9x support, and the entire user interface, even the old ones prior, were built around Unicode support and Win2k user interface functionality.
The current builds also include RawInput support (allows multiple mice, very important for Lethal Enforcers), which requires Windows XP or newer. The best you can do is compile without RawInput, which will get it running on Win2k.
Outside of that, someone would have to create an entirely new port of the emulator. The core itself is portable, so it's doable, just a lot of work.
AFAIK the snes9x-gx author is working on upgrading his port.the_randomizer wrote:Now that the source code is released, I wonder if anyone will be willing to port it over to the Wii/Gamecube.....Not that I'm giving any hints, mind you.
Glad to hear that. To think I can play FF6 on the wii with hardware-perfect sound!OV2 wrote: AFAIK the snes9x-gx author is working on upgrading his port.