Video mode 256x224 centred in 256x240
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- Snes9x White Belt
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- Joined: Mon Apr 07, 2014 9:41 pm
Video mode 256x224 centred in 256x240
Hi. I'm setting up the front end on my cabinet. I'm trying out some emulators for SNES. I have successfully got zsnes to work, with one small issue which I haven't been able to solve which has led me to try this emulator. I have a CRT TV (RGB in) and ArcadeVGA. I have found out that the native resolution for the SNES is 256x224. The video card does not support this resolution but it does have 256x240. Therefore I would like the emulator to output 256x224 with 8 black lines top and bottom, full screen, no stretching, filters etc. As I said I managed to do this with zsnes but it doesn't have the black bars it's just 'missing' 16 lines at the bottom so whatever app (Hyperspin in my case) is underneath is visible. Any ideas?
Thanks! Matt
Thanks! Matt
Re: Video mode 256x224 centred in 256x240
Disable "Stretch image" and set the image filter to forced 1x, this will output 256x224 centered in the middle of the window.
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- Snes9x White Belt
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- Joined: Mon Apr 07, 2014 9:41 pm
Re: Video mode 256x224 centred in 256x240
Hi. Thanks for the info. I did as you said, but it didn't look quite as expected. Once I set the video mode to Direct Draw it displayed exactly how I'd hoped. I've heard elsewhere that the best viewing mode for SNES is 640x480 but I found the picture quality to be inferior due to the interlacing and stretchingOV2 wrote:Disable "Stretch image" and set the image filter to forced 1x, this will output 256x224 centered in the middle of the window.
Re: Video mode 256x224 centred in 256x240
What did you expect, what did it look like?I did as you said, but it didn't look quite as expected
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- Snes9x White Belt
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- Joined: Mon Apr 07, 2014 9:41 pm
Re: Video mode 256x224 centred in 256x240
Hi. It looked fuzzy as if it had a filter applied or had been stretched. When I get home tonight I will take a pic.OV2 wrote:What did you expect, what did it look like?I did as you said, but it didn't look quite as expected
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- Snes9x White Belt
- Posts: 7
- Joined: Mon Apr 07, 2014 9:41 pm
Re: Video mode 256x224 centred in 256x240
Hi again. Check out the pics. IMHO DD is far superior. Keep in mind that the res is 256x240 on 28" CRT RGBOV2 wrote:What did you expect, what did it look like?I did as you said, but it didn't look quite as expected
- Attachments
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- DirectDraw
- DD-01.jpg (141.11 KiB) Viewed 24956 times
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- Direct3D
- D3D-01.jpg (112 KiB) Viewed 24956 times
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- Snes9x White Belt
- Posts: 7
- Joined: Mon Apr 07, 2014 9:41 pm
Re: Video mode 256x224 centred in 256x240
A couple more...OV2 wrote:What did you expect, what did it look like?I did as you said, but it didn't look quite as expected
- Attachments
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- DirectDraw
- DD-02.jpg (243.89 KiB) Viewed 24956 times
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- Direct3D
- D3D-02.jpg (247.84 KiB) Viewed 24956 times
Re: Video mode 256x224 centred in 256x240
Looks like you've enabled bilinear filtering. If you remove that checkbox d3d/ogl should look the same as directdraw.
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- Snes9x White Belt
- Posts: 7
- Joined: Mon Apr 07, 2014 9:41 pm
Re: Video mode 256x224 centred in 256x240
Hi. Thanks for the info. I'll try that. Is there any advantage to using one video mode over the other?OV2 wrote:Looks like you've enabled bilinear filtering. If you remove that checkbox d3d/ogl should look the same as directdraw.
Re: Video mode 256x224 centred in 256x240
In D3d/Ogl you can use shaders and bilinear filtering, but if you don't use them and it works in ddraw then there is no real advantage.
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- Snes9x White Belt
- Posts: 7
- Joined: Mon Apr 07, 2014 9:41 pm
Re: Video mode 256x224 centred in 256x240
Great. Thanks for the info, good job on the softwareOV2 wrote:In D3d/Ogl you can use shaders and bilinear filtering, but if you don't use them and it works in ddraw then there is no real advantage.
