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 Post subject: Re: Clipping sprites?
PostPosted: Tue May 22, 2012 7:09 pm 
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Official Android Porter
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That's a hardware limitation of the SNES. Only so many sprites can be displayed on a horizontal line at a given time, so if too many numbers are popping out of things from being hit, it'll cause that flicker. SNES9x includes the sprite flicker for accuracy.


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 Post subject: Re: Clipping sprites?
PostPosted: Wed May 23, 2012 5:38 pm 
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Not as far as I can find in the config file. The idea is to have fast emulation that is as accurate as possible, so that SNES9x doesn't have to include a bunch of weird hacks to get specific games to run. Chances are there are some games that depend on that sprite flicker for pseudo-transparency, so if we removed it, those games wouldn't look right.


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