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PostPosted: Wed Jan 04, 2012 12:12 am 
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Hero of Hyrule | Official Port Recruiter

Joined: Mon May 24, 2004 5:06 pm
Posts: 2490
Location: 255.255.255.255
Specs:

Windows XP home SP3 (32-bits)
Intel Celeron 2.7GHz
Snes9X v1.53 (latest test build IIRC)

NSRT Info of the game in question:

Code:
NSRT v3.3 - Nach's SNES ROM Tools

---------------------Internal ROM Info----------------------
       File: Top Gear 3000.smc
       Name: TOP GEAR 3000          Company: Kemco
     Header: GD3                       Bank: LoROM
Interleaved: No                        SRAM: 0 Kb
       Type: DSP-4                      ROM: 8 Mb
    Country: USA                      Video: NTSC
  ROM Speed: 120ns (FastROM)       Revision: 1.0
   Checksum: Good 0x5327              CRC32: A20BE998
--------------------------Database--------------------------
   Name: Top Gear 3000
Country: USA                    Revision: 1.0
 Port 1: Gamepad                  Port 2: The Multitap
Genre 1: Racing                  Genre 2: Street


The problem:

While in a race, any race, the sound keeps making this rapid popping noise. it doesn't happen in the title screen, menus, etc.

My Windows 7 notebook which is 64-bits and using 64-bit Snes9X doesn't exhibit this problem.

Anyone help? :?

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* Snes9X EX (Android)
* Snes9X 64-bits

ZSNES|Ben Heck|NSRT|Bob Smiley


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PostPosted: Wed Jan 04, 2012 1:33 am 
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Snes9x Yellow Belt

Joined: Tue May 03, 2011 2:35 pm
Posts: 194
celeron or celeron D? what audio hardware?

if it's a "vanilla" celeron, it wouldn't surprise me if snes9x is thrashing the anemic-for-Northwood 128k cache. if this is the case, it should only be reproducible on other Willamette-128 and Northwood-128 celerons.

(netburst / P4 needs at least 256k per core to not regularly choke on itself, which is why the original s478 celerons were such horrible stinkers.)


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