Fullscreen issues

If you're having problems with Snes9x, or think you've found a bug, this is the place to be.
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sigurros100
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Fullscreen issues

Post by sigurros100 »

If I play a rom, any rom, in the default smaller sized window, it plays just fine, but as soon as I make the window any bigger or go into fullscreen, its as if its lagging. At first I thought it was a sound issue because that was the only thing I noticed at first, garbled sound as if it were lagging, but then I noticed that it was actually running the entire rom at a slower pace. So then I changed the "auto-frame skip frames at max" to 1 instead of 0, and it solved the problem, but only created another. When I do that, my character sprite disappears when I get hurt because it's supposed to be flashing every other frame, but because its skipping every other frame automatically to help with the lag, the character either disappears or doesn't flash at all. Please help, anything is appreciated!

(I'm not sure what specs to post because this isn't a sound issue, and I haven't had an issue with this in the past on the same computer and no hardware has been changed, nor any hardware settings. I also deleted all of snes9x (which btw is the latest version) and downloaded it again and set it up.)
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Camo_Yoshi
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Post by Camo_Yoshi »

What are your system specifications?
What operating system are you running Snes9x on?
Is this issue only on certain roms or all of them?
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What operating system are you using? 32 or 64bit? Version of Snes9x? Is the text at the bottom of the window white when you load the game?
These suggestions are usually the solution to your issue!
sigurros100
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Post by sigurros100 »

It happens with ALL roms, I'm running windows xp, and what specs specifically do you want? and I'm not sure why those matter because as I said, It has worked just fine on this computer before
sigurros100
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Post by sigurros100 »

Mobile Intel 965 Express Chipset family running directdraw and direct3d just fine. i can run snes9x on my laptop monitor, or i also have my tv hooked up to it via vga and running a second desktop on it, but no matter which screen i use, still problems
sigurros100
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Post by sigurros100 »

ok, so now if i disable my tv as a secondary monitor, it works fine, but when i turn it on again, snes9x gives me this message "failed to initialize currently selected display output! try switching to a different output method in the display settings"
sigurros100
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Post by sigurros100 »

but then if i change it to directdraw instead of direct3d, the image appears (because was previously gone) and then starts the lagging again
SparroHawc
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Post by SparroHawc »

I'd go into the display configuration and see if switching the output method helps. Failing that, see if your Output Image Processing is anything besides Forced 1X (and change it to one of those if it is different). Oh, and turn off Bilinear Filtering. The Intel integrated graphics chipsets are kinda crap, that may be what's making it choke.
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Camo_Yoshi
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Post by Camo_Yoshi »

I find it helps if you unplug any external monitors.

Also, which CPU do you have? How fast is it?
How much RAM do you have?
Snes9x FAQs | Forum Rules
What operating system are you using? 32 or 64bit? Version of Snes9x? Is the text at the bottom of the window white when you load the game?
These suggestions are usually the solution to your issue!
sigurros100
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Posts: 7
Joined: Mon Feb 21, 2011 10:28 pm

Post by sigurros100 »

thing is, im wanting to play my games ON the secondary monitor (nothing like playin' em on the big screen).

i have an intel core2 duo T7100@1.8GHz and 1.96 GB of ram. Thing is, as ive said, I have not had trouble with it in the past on this same computer with the same secondary monitor running. and it still happens when i have the secondary monitor running but play snes9x on the primary monitor. its when the secondary monitor is active does it have problems

i did change it from direct3d to directdraw and the problem is even worse. like i said, i can change it to allow for more skipped frames in autoframe rate, but that causes the disappearing sprite when i get hurt...
sigurros100
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Post by sigurros100 »

ok it seems the problem was the bilinear filtering, thank you SparroHawc. i could swear that I had tried that, but guess not lol. thanks guys for your help
SparroHawc
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Post by SparroHawc »

Glad I could help!
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