ATI Rage? lol.adventure_of_link wrote:Change the display output to DirectDraw. Some video cards just don't like Direct3D, for some reason.Ghoulgamesh wrote:Before I start up my emulator I get this message.
Failed to initialize currently selected display output!
Try switching to a different output method in the display settings.
I've tried switching to all the different outputs, but nothing seems to work. The audio is coming through just fine but the screen stays completely black. How do I fix the video?
Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Re: Problems with Video Output
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Re: Problems with Video Output
My thoughts exactly, I always swear by Intel or nVidia.squall_leonhart69r wrote:ATI Rage? lol.adventure_of_link wrote:Change the display output to DirectDraw. Some video cards just don't like Direct3D, for some reason.Ghoulgamesh wrote:Before I start up my emulator I get this message.
Failed to initialize currently selected display output!
Try switching to a different output method in the display settings.
I've tried switching to all the different outputs, but nothing seems to work. The audio is coming through just fine but the screen stays completely black. How do I fix the video?
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Re: Problems with Video Output
Well sadly this netbook has an Intel chipset in it, and it doesn't like D3D.Camo_Yoshi wrote:My thoughts exactly, I always swear by Intel or nVidia.squall_leonhart69r wrote:ATI Rage? lol.adventure_of_link wrote: Change the display output to DirectDraw. Some video cards just don't like Direct3D, for some reason.
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Re: Problems with Video Output
It's because it's integrated GFX, and not a Graphics card. Integrated GFX often reports it's capabilities to programs incorrectly, which is why you get strange graphical errors, or sometimes no functionality at all (in your case)!adventure_of_link wrote:Well sadly this netbook has an Intel chipset in it, and it doesn't like D3D.Camo_Yoshi wrote:My thoughts exactly, I always swear by Intel or nVidia.squall_leonhart69r wrote: ATI Rage? lol.
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That too.squall_leonhart69r wrote:GMA 950.
no vertex pipelines.
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Yeah, we aren't really supporting Win98 anymore, sorry folks.
You might just want to stick to version 1.51
You might just want to stick to version 1.51
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Dualboot 98\XP = XP says DO NOT WANT 98 DUALBOOT.the_randomizer wrote:To this day I'm still confused as to why people refuse to upgrade from 98 to XP (there's always installing dual boot OSes)...
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I thought you installed the OS'es from oldest to youngest?Camo_Yoshi wrote:Dualboot 98\XP = XP says DO NOT WANT 98 DUALBOOT.the_randomizer wrote:To this day I'm still confused as to why people refuse to upgrade from 98 to XP (there's always installing dual boot OSes)...
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I have a Windows 7 and XP set up as a dual boot, with XP first and then 7, but so far I never had any problems.adventure_of_link wrote:
I thought you installed the OS'es from oldest to youngest?
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XP doesn't care about Windows 7 though, since they each have their own bootloader.
98 has no bootloader, so you need to use LILO or GRUB4DOS if you want to dualboot 98/XP.
98 has no bootloader, so you need to use LILO or GRUB4DOS if you want to dualboot 98/XP.
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My mistake.Camo_Yoshi wrote:XP doesn't care about Windows 7 though, since they each have their own bootloader.
98 has no bootloader, so you need to use LILO or GRUB4DOS if you want to dualboot 98/XP.
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[s]I found another game that suffers from audio syncing issues. This time it's, Treasure Hunter G. As soon as the game starts the mini prologue intro, there is a noticeable audio hiccup which continues all throughout your playing session.
Again, just like with the other previous reports by me & another poster, these issues where never present in the previous version.[/s]
EDIT & Public Apology:
OK, this one is a false alarm, I am very sorry folks
It was just a bit of timing issue, after enabling vsyncing I managed to fix this one.
Again, I'm very sorry, my bad.
Again, just like with the other previous reports by me & another poster, these issues where never present in the previous version.[/s]
EDIT & Public Apology:
OK, this one is a false alarm, I am very sorry folks
It was just a bit of timing issue, after enabling vsyncing I managed to fix this one.
Again, I'm very sorry, my bad.
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Don't worry about it. Thanks for letting us know, though.
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Major bug regarding the speed.
When frame skipping is set to "fixed 0", and use the turbo once, the emulator refuses to lower the speed. Reducing the speed manually does nothing.
And worst, closing the emu an reopening it doesn't fix the problem as something is stored in the .conf .
Happened in snes9x 1.52 fix 4
Edit: Oh it seems the function to increase/decrease speed doesn't work.
When frame skipping is set to "fixed 0", and use the turbo once, the emulator refuses to lower the speed. Reducing the speed manually does nothing.
And worst, closing the emu an reopening it doesn't fix the problem as something is stored in the .conf .
Happened in snes9x 1.52 fix 4
Edit: Oh it seems the function to increase/decrease speed doesn't work.
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Hi guys, I found another issue with this recent release (fix4).
The game is Secret of Mana (all region versions).
The issue? Right after the short prologue sequence when you start the game & as the mode7 map screen flies in, you'll notice that the "floating" map might give you seizures as the scrolling sequence isn't scrolling properly with the map flashing about as it goes.
I also re-checked with version 1.51 of the emulator & this issue is not present there.
The game is Secret of Mana (all region versions).
The issue? Right after the short prologue sequence when you start the game & as the mode7 map screen flies in, you'll notice that the "floating" map might give you seizures as the scrolling sequence isn't scrolling properly with the map flashing about as it goes.
I also re-checked with version 1.51 of the emulator & this issue is not present there.