It is currently Mon May 20, 2013 6:22 pm

All times are UTC




Post new topic Reply to topic  [ 603 posts ]  Go to page Previous  1 ... 25, 26, 27, 28, 29, 30, 31  Next
Author Message
PostPosted: Fri Feb 12, 2010 6:00 am 
Offline
Snes9x White Belt

Joined: Wed Jun 24, 2009 2:58 am
Posts: 29
Full screen bug persists. I had to omit snes9x-gtk from the Youtube Video I shot because in WahCade, snes9x-gtk launched behind Wahcade and it looked ugly having to alt_tab snes9x-gtk into the foreground. This bug should be put as high priority.


Top
 Profile  
 
PostPosted: Fri Feb 12, 2010 11:56 am 
Offline
Snes9x White Belt

Joined: Mon Aug 04, 2008 1:02 pm
Posts: 8
zombie_ryushu wrote:
Full screen bug persists. I had to omit snes9x-gtk from the Youtube Video I shot because in WahCade, snes9x-gtk launched behind Wahcade and it looked ugly having to alt_tab snes9x-gtk into the foreground. This bug should be put as high priority.


Set Wahcade to automatically minimize itself when snes9x-gtk starts and you won't have this problem.


Top
 Profile  
 
 Post subject: WahCade doesn't do that.
PostPosted: Fri Feb 12, 2010 3:58 pm 
Offline
Snes9x White Belt

Joined: Wed Jun 24, 2009 2:58 am
Posts: 29
WahCade doesn't do that. And this is not a bug in WahCade. Even launching snes9x-gtk from the command line can cause problems, like all the windows in the system resizing.


Top
 Profile  
 
 Post subject: Fullscreen Bug persists.
PostPosted: Sat Feb 13, 2010 8:47 am 
Offline
Snes9x White Belt

Joined: Wed Jun 24, 2009 2:58 am
Posts: 29
The code for full screen needs to be re-written to use SDL correctly.


Top
 Profile  
 
PostPosted: Sun Feb 14, 2010 12:48 am 
Offline
Official GTK/Linux Porter/Dev
User avatar

Joined: Tue Oct 02, 2007 12:50 am
Posts: 395
zombie_ryushu wrote:
The code for full screen needs to be re-written to use SDL correctly.

It doesn't use SDL--that would necessitate it using SDL for its video functions, and I'm not going to do that. It wouldn't help the problem anyway because we would have to encapsulate the SDL video, and it wouldn't have a top level window.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 14, 2010 3:03 am 
Offline
Official GTK/Linux Porter/Dev
User avatar

Joined: Tue Oct 02, 2007 12:50 am
Posts: 395
zombie_ryushu, would you mind checking out the latest SVN changes. I've tested this code with Wah!Cade and Snes9x doesn't appear behind it with either kwin 4.4.0 or metacity 2.28.0.


Top
 Profile  
 
 Post subject: SVN heckout.
PostPosted: Thu Mar 11, 2010 5:23 am 
Offline
Snes9x White Belt

Joined: Wed Jun 24, 2009 2:58 am
Posts: 29
I forgot the command to check out the latest SVN.


Top
 Profile  
 
 Post subject: As far as I can tell...
PostPosted: Thu Mar 11, 2010 5:59 am 
Offline
Snes9x White Belt

Joined: Wed Jun 24, 2009 2:58 am
Posts: 29
It is still resizing every application on my desktop when it runs. But it is spawning in the foreground.


Top
 Profile  
 
PostPosted: Thu Mar 11, 2010 7:13 am 
Offline
Official GTK/Linux Porter/Dev
User avatar

Joined: Tue Oct 02, 2007 12:50 am
Posts: 395
zombie_ryushu wrote:
It is still resizing every application on my desktop when it runs. But it is spawning in the foreground.

I can't fix the resizing thing in this program. It's a bug in the window manager related to the desktop shrinking when the resolution is decreased. You can work around it by not using the "Change Desktop Resolution" option. If you're using either the Xv or OpenGL driver, doing this will have no performance impact. If you're really concerned about the bug, or need the lower resolutions for some reason, you need to bother the developers of your window manager about it--they're the only ones who can fix it.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 02, 2010 7:21 pm 
Offline
Snes9x White Belt

Joined: Mon May 24, 2004 4:14 pm
Posts: 32
Location: France
It's been a while since I updated the french translation for snes9x-gtk, so here is the .po file for v79:
http://88.191.30.201/~tukuyomi/stuff/sn ... v79.po.bz2


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 22, 2010 3:06 pm 
Offline
Snes9x White Belt

Joined: Thu Apr 22, 2010 2:44 pm
Posts: 3
I'm having a little bit of a problem with my joypad. I use a Super Smartjoy USB adapter for my SNES controller and it works perfectly fine both in Windows and every other Linux based emulator I've tried (VBA-M, DeSmuME, and Mupen64Plus). But, for some reason Snes9x GTK won't detect the input when I try to configure the controls.

Am I missing something stupidly simple?


Top
 Profile  
 
 Post subject:
PostPosted: Thu Apr 29, 2010 4:52 am 
Offline
Official GTK/Linux Porter/Dev
User avatar

Joined: Tue Oct 02, 2007 12:50 am
Posts: 395
Itserpol wrote:
I'm having a little bit of a problem with my joypad. I use a Super Smartjoy USB adapter for my SNES controller and it works perfectly fine both in Windows and every other Linux based emulator I've tried (VBA-M, DeSmuME, and Mupen64Plus). But, for some reason Snes9x GTK won't detect the input when I try to configure the controls.

Am I missing something stupidly simple?

You've probably got one of those libjsw calibrations messing things up. Remove any .joystick files in your home directory and reboot/reload the joystick driver. Don't run any calibration programs--they remap the axes to a [0, 255] range instead of [-32768, -32767] like they're supposed to be.


Top
 Profile  
 
 Post subject:
PostPosted: Fri May 07, 2010 1:31 pm 
Offline
Snes9x White Belt

Joined: Thu Apr 22, 2010 2:44 pm
Posts: 3
I've never run any kind of joystick calibration program and there aren't any .joystick files in my home directory.


Top
 Profile  
 
 Post subject:
PostPosted: Fri May 07, 2010 2:04 pm 
Offline
Official GTK/Linux Porter/Dev
User avatar

Joined: Tue Oct 02, 2007 12:50 am
Posts: 395
Then the only thing I can think of is that your binary may have been compiled without joystick support (See Preferences->Version Info, and look after "Features" for "Joystick").

Another thing that throws people off is that you need to have the joystick plugged in and have the operating system recognize it before starting Snes9x.


Top
 Profile  
 
 Post subject:
PostPosted: Sun May 09, 2010 1:52 pm 
Offline
Snes9x White Belt

Joined: Thu Apr 22, 2010 2:44 pm
Posts: 3
Aha, that was it! I added "joystick" to my USE flags in Portage (I'm running Gentoo), and now it works like a charm. Thanks!


Top
 Profile  
 
 Post subject: GamePad
PostPosted: Thu May 13, 2010 6:12 pm 
Offline
Snes9x White Belt

Joined: Sat Aug 29, 2009 9:32 pm
Posts: 17
Hi There , i have installed "Snes9x-gtk" for Lucid Repository , and test too , the "Snes9x-gtk" i386 Binary from Google Code.

But with both , i can configure my gamepad , but in the GamePlay of Snes Roms , nothing responder from Gamepad , but the Keyboard works without trouble.

Well , i going to compile manually . See ya.

Well if i installed Snes from you PPA , forzing the "Karmic" Version , or Compiling Manually Snes9x-gtk from Sources , the Gamepad works :D


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 16, 2010 11:58 am 
Offline
Snes9x White Belt

Joined: Thu May 26, 2005 12:59 pm
Posts: 49
Is it possible to prod the Ubuntu PPA and make it build a 1.52.79 package for lucid?


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jun 23, 2010 8:52 am 
Offline
Snes9x White Belt

Joined: Wed Jan 23, 2008 5:53 pm
Posts: 3
@BearOso: Hi, I just wanted to ask in which repository the main development of snes9x now happens now that snes9x-gtk got merged into mainline. Is it the snes9x-gtk repo that's hosted on GoogleCode?

Also great job on the GUI and the rewrite of the sound backend!

Greets,
liquid


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jun 26, 2010 10:42 am 
Offline
Snes9x White Belt

Joined: Thu May 26, 2005 12:59 pm
Posts: 49
Screwtape wrote:
Is it possible to prod the Ubuntu PPA and make it build a 1.52.79 package for lucid?

For anyone else who has this question, it turns out that 1.52.79 is in the official Ubuntu Lucid repository, and the PPA is unneeded.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 603 posts ]  Go to page Previous  1 ... 25, 26, 27, 28, 29, 30, 31  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group