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 Post subject: Sound, sound... U_U
PostPosted: Sat Jun 04, 2011 6:34 am 
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Snes9x White Belt
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What happeeeen??!!! :evil: I can't post all my text here?? Please, this forum need some fix... :( :?

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 Post subject: Re: Sound, sound... U_U
PostPosted: Mon Jun 06, 2011 6:19 pm 
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Official Android Porter
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Tel wrote:
What happeeeen??!!! :evil: I can't post all my text here?? Please, this forum need some fix... :( :?


The current dev team doesn't have control of the forums or website. Eventually that will change.

To fix your sound problems, try this test build:

snes9x_testbuild_13052011


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 Post subject:
PostPosted: Wed Jun 08, 2011 4:00 pm 
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Snes9x White Belt
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:D

Thank you very much, Sparro, for taking the time of read my 'text', and offer me the help.

I'll try that test build and comment later how did it work.

See ya.

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 Post subject:
PostPosted: Wed Jun 08, 2011 5:02 pm 
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Snes9x White Belt
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Holy crap... sorry for the flood, man. But I don't have choice if the need of a detailed comunication requires it. :? Is a real nightmare the process of posting

LAST MINUTE NEW

I just used and... :? weird, the damage still persist.

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 Post subject:
PostPosted: Wed Jun 08, 2011 5:54 pm 
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Oooh, that's starting to sound like your computer can't keep up with the emulator. What's your computer specs?


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 Post subject:
PostPosted: Wed Jun 08, 2011 8:47 pm 
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Snes9x White Belt
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News :!:
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 Post subject:
PostPosted: Wed Jun 08, 2011 9:17 pm 
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One of the major recent changes in SNES9x was a completely new audio core, which is much more accurate than the old one.

The drawback is that it needs a more powerful computer.


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 Post subject:
PostPosted: Thu Jun 09, 2011 2:47 am 
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Snes9x White Belt
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Well... anyway, some time back that I need to get a new PC.

Now I have more reasons. ^_^ A little more powerful PC wouldn't be a waste.

Thanks for the support, Sparro. See ya.

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 Post subject:
PostPosted: Sat Jun 11, 2011 12:03 pm 
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Snes9x White Belt
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Hi all!
Once we are talking about the sound can not help but ask.
In older versions it was possible to disable interpolation of sound and sound becomes clearer. However, in 1.53 of this function unfortunately I have not discovered.
The whole question is how to make the sound more pure and better?
Because the sound by default does not suit.


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 Post subject:
PostPosted: Sat Jun 11, 2011 1:40 pm 
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Err... You do know that the SNES hardware itself has gaussian interpolation on audio, right?


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 Post subject:
PostPosted: Sat Jun 11, 2011 6:52 pm 
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Snes9x Orange Belt

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Why are people so determined to disable interpolation, it sounds like crap without it, you know. The Sony S-DSP/SPC700 had Gaussian interpolation on the chip, as well as ADSR, FIR, etc. Unless his PC can't handle Snes9x, there's no reason to have it switched off. Heck, if he wants it to sound as bad as Zsnes, go right ahead.

WormJim wrote:
The whole question is how to make the sound more pure and better?


The Snes had the frequency set at 32000Hz with Gaussian; 48000Hz would make it sound a little crisper I guess, but disabling the filter would make it sound scratchier than nails on a chalkboard. Talk about unreasonable requests.

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