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 Post subject: Secret Of Mana sound bug
PostPosted: Fri Jul 01, 2011 7:08 am 
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Snes9x White Belt

Joined: Fri Jul 01, 2011 6:58 am
Posts: 2
Hello.
I have a sound problem playing secret of mana.
When I try to attack, background music is frequently muted for a moment by weapon sound(ex. sword sound 'shrrik', etc).
Not being muted entire music but some melody.
So I tried to change sound setting but nothing changed.

It's not a big bug but is very unpleasant to play.
If there is anyone who know about this problem, please help me.
Thanks.


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PostPosted: Fri Jul 01, 2011 12:06 pm 
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Official GTK/Linux Porter/Dev
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Joined: Tue Oct 02, 2007 12:50 am
Posts: 395
ljhak wrote:
Hello.
I have a sound problem playing secret of mana.
When I try to attack, background music is frequently muted for a moment by weapon sound(ex. sword sound 'shrrik', etc).
Not being muted entire music but some melody.
So I tried to change sound setting but nothing changed.

It's not a big bug but is very unpleasant to play.
If there is anyone who know about this problem, please help me.
Thanks.

This is actually an effect of the limited output channels on a SNES. The actual hardware does it, too. If the music has samples playing on all channels, then when a sound effect occurs it needs to replace one of those channels with the sound effect. So you'll get things like specific instruments being muted until the timer ticks again. There's nothing you can do about it--it's the way the game was programmed.


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 Post subject:
PostPosted: Fri Jul 01, 2011 12:34 pm 
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Snes9x White Belt

Joined: Fri Jul 01, 2011 9:59 am
Posts: 4
Indeed. This has even become part of the ambiance whenever I'm playing SoM!


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 Post subject:
PostPosted: Fri Jul 01, 2011 1:10 pm 
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Snes9x White Belt

Joined: Fri Jul 01, 2011 6:58 am
Posts: 2
gachan wrote:
Indeed. This has even become part of the ambiance whenever I'm playing SoM!


Bearoso wrote:
This is actually an effect of the limited output channels on a SNES. The actual hardware does it, too. If the music has samples playing on all channels, then when a sound effect occurs it needs to replace one of those channels with the sound effect. So you'll get things like specific instruments being muted until the timer ticks again. There's nothing you can do about it--it's the way the game was programmed.


Thanks for the answer.
Anyway I'm enjoying SoM, good game. :)


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 Post subject:
PostPosted: Fri Jul 01, 2011 6:25 pm 
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Official Android Porter
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Absolute best way to play that game is if you have a friend/roommate/sibling who's willing to sit at the computer with you and play one of the other characters. Or if you can get all three characters being played by actual people. I had a blast playing that game with my brothers growing up.


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