Search found 3 matches

by Sundance
Sun Mar 20, 2011 6:10 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: BUG: Cheat code values not sticking. [patch provided]
Replies: 4
Views: 15073

OV2 wrote:IIRC this has already been fixed in the current git revision, but thanks anyway.
Darn! I didn't know there was a git repo. It's not linked from the Snes9X Web site, is it? (I thought I'd checked...)

But anyway, good that the issue is already corrected, then. :)
by Sundance
Wed Mar 16, 2011 9:19 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: BUG: Cheat code values not sticking. [patch provided]
Replies: 4
Views: 15073

Ok, that was not too bad. The issue is specific to the GTK version and has to do with the configuration subsystem. It looks like Snes9x provides hooks for ports to implement configuration loading in conffile.h. The code in snes9x.cpp:S9xLoadConfigFiles() expects the configuration to be loaded throug...
by Sundance
Tue Mar 15, 2011 7:34 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: BUG: Cheat code values not sticking. [patch provided]
Replies: 4
Views: 15073

BUG: Cheat code values not sticking. [patch provided]

Hi, I hope this is the correct place to report bugs. VERSION: snes9x-gtk 1.52 ARCH: Linux amd64 ISSUE DESCRIPTION: When using a known good Action Replay code (specifically: 7e9a1b64, which pins Ness's PP to 100 in Earthbound), Snes9x seems to apply the value once, but it doesn't 'stick', i.e. regula...