Doing a quick search for BG1, I see in gfx.cpp the following:
void RenderScreen (uint8 *Screen, bool8 sub, bool8 force_no_add, uint8 D)
{
bool8 BG0;
bool8 BG1;
bool8 BG2;
bool8 BG3;
bool8 OB;
GFX.S = Screen;
not sure if that is a good starting point or not.
Search found 7 matches
- Mon Feb 21, 2011 11:51 pm
- Forum: Snes9x Public Development Forum
- Topic: a 3D video filter for SNES
- Replies: 11
- Views: 60627
- Mon Feb 21, 2011 10:32 pm
- Forum: Snes9x Public Development Forum
- Topic: a 3D video filter for SNES
- Replies: 11
- Views: 60627
I think computer software would have to be wayyyyyyyyyyyyyyyy more developed before you could really consider soemthing like this relistically (at least for this to be automatic, which would be best). Perhaps someday, but still years down the road at the earliest. I don't think computer software ha...
- Fri Feb 11, 2011 6:47 am
- Forum: Snes9x Public Development Forum
- Topic: a 3D video filter for SNES
- Replies: 11
- Views: 60627
- Fri Feb 11, 2011 3:36 am
- Forum: Snes9x Public Development Forum
- Topic: a 3D video filter for SNES
- Replies: 11
- Views: 60627
I understand that each game is different, but couldn't something rudimentary be built without having to work perfect for each game right off the bat? In snes9x you can press 1-5 to turn on and off the layers of any game. Would you really need to dig into each rom's programming to offset those layers...
- Fri Feb 11, 2011 2:18 am
- Forum: Snes9x Public Development Forum
- Topic: a 3D video filter for SNES
- Replies: 11
- Views: 60627
- Wed Feb 09, 2011 11:35 pm
- Forum: Snes9x Public Development Forum
- Topic: a 3D video filter for SNES
- Replies: 11
- Views: 60627
- Wed Feb 09, 2011 11:30 pm
- Forum: Snes9x Public Development Forum
- Topic: a 3D video filter for SNES
- Replies: 11
- Views: 60627
a 3D video filter for SNES
I'm wondering if it would be possible to display the 5 layers and sprites and in 3D to provide a sense of depth. If you've ever played a Virtual Boy game, you've seen the depth effect and have an idea of what I'm talking about. I made a mock up 3D image of a game that makes use of layers, Joe & ...