Search found 228 matches
- Wed Feb 23, 2011 10:41 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1074590
Re: I found a bug with current version of SNES9x
I'm not sure if it existed before or not but I just noticed SNES9x doesn't correctly scale the image of the game screen. When I set the configuration file display resolution to 512x448 (exactly twice the size of the SNES default of 256x224) it does NOT double every line. About 1 out of every or so ...
- Wed Feb 23, 2011 10:34 pm
- Forum: Snes9x Public Development Forum
- Topic: SNES9X for sale on Android app store?
- Replies: 31
- Views: 142090
I don't think we'd need more - I know it's you, at least. :) In regard to commercial use, I would say that is as much in favor for the GPL as anything else, for one very important reason - commercial involvement improves the end product. There are few motivations greater than the desire for money. T...
- Wed Feb 23, 2011 7:43 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Fullscreen issues
- Replies: 10
- Views: 27511
- Wed Feb 23, 2011 7:34 pm
- Forum: Snes9x Public Development Forum
- Topic: SNES9X for sale on Android app store?
- Replies: 31
- Views: 142090
To be fair, he -is- offering a free version, and he -did- make an effort to be legal (a minimal effort, but an effort nonetheless). Not that this changes the fact that he is profiting off of other people's efforts. However, if we're more interested in forwarding the development of SNES9x than ensuri...
- Tue Feb 22, 2011 4:58 am
- Forum: Snes9x Public Development Forum
- Topic: a 3D video filter for SNES
- Replies: 11
- Views: 49432
- Mon Feb 21, 2011 11:37 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Fullscreen issues
- Replies: 10
- Views: 27511
I'd go into the display configuration and see if switching the output method helps. Failing that, see if your Output Image Processing is anything besides Forced 1X (and change it to one of those if it is different). Oh, and turn off Bilinear Filtering. The Intel integrated graphics chipsets are kind...
- Mon Feb 21, 2011 11:24 pm
- Forum: Snes9x Public Development Forum
- Topic: a 3D video filter for SNES
- Replies: 11
- Views: 49432
Automatic detection is more the issue - adjusting it by hand just seems messy, and very hack-ish. It also simply doesn't fit the objective of SNES9x as well, which is accurate emulation and portability. Now, if you can pick out the parts in the source code pertaining to drawing of backgrounds, I mig...
- Mon Feb 21, 2011 11:05 pm
- Forum: Snes9x Public Development Forum
- Topic: SNES9X for sale on Android app store?
- Replies: 31
- Views: 142090
- Mon Feb 21, 2011 4:21 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Steelseries 3gc joypad
- Replies: 4
- Views: 15154
Make sure to change the settings in SNES9x as well - hit the Input menu, and select Input Configuration. If you click on the little text box for the Up key, you can then press the direction on your controller and it'll change the key binding and drop down to the next box so you can just run through ...
- Fri Feb 18, 2011 5:12 pm
- Forum: General Discussion
- Topic: Have you played hagane?? ...
- Replies: 2
- Views: 17956
- Fri Feb 18, 2011 5:02 pm
- Forum: Snes9x Public Development Forum
- Topic: SNES9x for Android
- Replies: 8
- Views: 52795
Re: SNES9x for Android
Ohcool. Gotta give that a try. Will adjust the instructions accordingly, thanks.Screwtape wrote:You totally don't. The github page mentions a "git read-only" URL that works just fine without any account setup at all:SparroHawc wrote: You need an account on Github, and you need an SSH public/private key pair.
- Thu Feb 17, 2011 8:08 pm
- Forum: Snes9x Public Development Forum
- Topic: [Request] WarpSharp filter?
- Replies: 8
- Views: 36925
- Thu Feb 17, 2011 8:06 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: true scan lines from an xbox?
- Replies: 4
- Views: 12613
The Xbox port of SNES9x is not supported by the main SNES9x team. You should go to the forum for the Xbox port and ask there. Actually, ports to other consoles and devices are supported here, dude. if only we can get the xbox porters to post here on a regular basis... Really! Huh. Okay, I stand cor...
- Wed Feb 16, 2011 10:15 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: true scan lines from an xbox?
- Replies: 4
- Views: 12613
- Wed Feb 16, 2011 9:45 pm
- Forum: Snes9x Public Development Forum
- Topic: SNES9X for sale on Android app store?
- Replies: 31
- Views: 142090
I would, if I weren't trying to be fairly professional about all this... All told, it might be better to let him be. I have no clue why he departed the scene, and it's entirely possible it's because of a flaming row somewhere. c_cadventure_of_link wrote:you should tell him to come on down to the forums sometime!!!
- Wed Feb 16, 2011 8:03 pm
- Forum: Snes9x Public Development Forum
- Topic: SNES9X for sale on Android app store?
- Replies: 31
- Views: 142090
Oh yes, and I have an update regarding Yong. He -did- email Gary, and Gary sent me a reply saying so. (angels sing, pigs fly, etc.) Gary gave permission, and sent him the source of an old SNES9x build that's all his own code. Yong, as Pretz will tell you, did NOT use that code and instead used a mor...
- Wed Feb 16, 2011 7:33 pm
- Forum: Snes9x Public Development Forum
- Topic: SNES9X for sale on Android app store?
- Replies: 31
- Views: 142090
You don't need Linux to compile android apps -- OS X or cygwin work just as well (I use os x mostly). unfortunately in its current state I don't think it even compiles. Oops. um. Well, my howto explains how to do it in Linux at least. *shiftyeyes* Maybe I'll edit it to make it more generic. I shoul...
- Wed Feb 16, 2011 7:05 pm
- Forum: Snes9x Public Development Forum
- Topic: SNES9x for Android
- Replies: 8
- Views: 52795
SNES9x for Android
--EDIT-- Rakashazi now has a functional Android port that doesn't use any of Yong's code. This should be considered as superseding this version, as the binary can be distributed without any issues and is maintained by someone who has proven to be far more capable than me when it comes to working wit...
- Tue Feb 15, 2011 6:19 pm
- Forum: Snes9x Public Development Forum
- Topic: 7zip file compression support
- Replies: 9
- Views: 46558
7Zip is under LGPL, actually. You -could- legitimately include it, as long as you don't integrate its source into SNES9x proper and only access it as an external library. You'd have to include a notice in the About screen, and specify in any source that calls the library that it does so; that's abou...
- Tue Feb 15, 2011 5:18 pm
- Forum: Snes9x Public Development Forum
- Topic: [Request] WarpSharp filter?
- Replies: 8
- Views: 36925
I've been trying to track down how that video was made, and how WarpSharp works. Reading the comments on the video, there were multiple filters used in VirtualDub to create that video, not just WarpSharp. I'm not sure you could get identical results in realtime. WarpSharp is used to eliminate blurri...