Search found 228 matches

by SparroHawc
Wed Feb 23, 2011 10:41 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 1074590

Re: I found a bug with current version of SNES9x

I'm not sure if it existed before or not but I just noticed SNES9x doesn't correctly scale the image of the game screen. When I set the configuration file display resolution to 512x448 (exactly twice the size of the SNES default of 256x224) it does NOT double every line. About 1 out of every or so ...
by SparroHawc
Wed Feb 23, 2011 10:34 pm
Forum: Snes9x Public Development Forum
Topic: SNES9X for sale on Android app store?
Replies: 31
Views: 142090

I don't think we'd need more - I know it's you, at least. :) In regard to commercial use, I would say that is as much in favor for the GPL as anything else, for one very important reason - commercial involvement improves the end product. There are few motivations greater than the desire for money. T...
by SparroHawc
Wed Feb 23, 2011 7:43 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Fullscreen issues
Replies: 10
Views: 27511

Glad I could help!
by SparroHawc
Wed Feb 23, 2011 7:34 pm
Forum: Snes9x Public Development Forum
Topic: SNES9X for sale on Android app store?
Replies: 31
Views: 142090

To be fair, he -is- offering a free version, and he -did- make an effort to be legal (a minimal effort, but an effort nonetheless). Not that this changes the fact that he is profiting off of other people's efforts. However, if we're more interested in forwarding the development of SNES9x than ensuri...
by SparroHawc
Tue Feb 22, 2011 4:58 am
Forum: Snes9x Public Development Forum
Topic: a 3D video filter for SNES
Replies: 11
Views: 49432

It just might be. I'll give it a look when I have a chance.
by SparroHawc
Mon Feb 21, 2011 11:37 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Fullscreen issues
Replies: 10
Views: 27511

I'd go into the display configuration and see if switching the output method helps. Failing that, see if your Output Image Processing is anything besides Forced 1X (and change it to one of those if it is different). Oh, and turn off Bilinear Filtering. The Intel integrated graphics chipsets are kind...
by SparroHawc
Mon Feb 21, 2011 11:24 pm
Forum: Snes9x Public Development Forum
Topic: a 3D video filter for SNES
Replies: 11
Views: 49432

Automatic detection is more the issue - adjusting it by hand just seems messy, and very hack-ish. It also simply doesn't fit the objective of SNES9x as well, which is accurate emulation and portability. Now, if you can pick out the parts in the source code pertaining to drawing of backgrounds, I mig...
by SparroHawc
Mon Feb 21, 2011 11:05 pm
Forum: Snes9x Public Development Forum
Topic: SNES9X for sale on Android app store?
Replies: 31
Views: 142090

Once I get home from work I'll see if I can track down his e-mail too.
by SparroHawc
Mon Feb 21, 2011 4:21 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Steelseries 3gc joypad
Replies: 4
Views: 15154

Make sure to change the settings in SNES9x as well - hit the Input menu, and select Input Configuration. If you click on the little text box for the Up key, you can then press the direction on your controller and it'll change the key binding and drop down to the next box so you can just run through ...
by SparroHawc
Fri Feb 18, 2011 5:12 pm
Forum: General Discussion
Topic: Have you played hagane?? ...
Replies: 2
Views: 17956

Where's the option for 'WTF is Hagane?'
by SparroHawc
Fri Feb 18, 2011 5:02 pm
Forum: Snes9x Public Development Forum
Topic: SNES9x for Android
Replies: 8
Views: 52795

Re: SNES9x for Android

Screwtape wrote:
SparroHawc wrote: You need an account on Github, and you need an SSH public/private key pair.
You totally don't. The github page mentions a "git read-only" URL that works just fine without any account setup at all:
Ohcool. Gotta give that a try. Will adjust the instructions accordingly, thanks. :D
by SparroHawc
Thu Feb 17, 2011 8:08 pm
Forum: Snes9x Public Development Forum
Topic: [Request] WarpSharp filter?
Replies: 8
Views: 36925

He -might- be starting with something like Eagle Super Sai and -then- warpsharping it...
by SparroHawc
Thu Feb 17, 2011 8:06 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: true scan lines from an xbox?
Replies: 4
Views: 12613

The Xbox port of SNES9x is not supported by the main SNES9x team. You should go to the forum for the Xbox port and ask there. Actually, ports to other consoles and devices are supported here, dude. if only we can get the xbox porters to post here on a regular basis... Really! Huh. Okay, I stand cor...
by SparroHawc
Wed Feb 16, 2011 10:15 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: true scan lines from an xbox?
Replies: 4
Views: 12613

The Xbox port of SNES9x is not supported by the main SNES9x team. You should go to the forum for the Xbox port and ask there.
by SparroHawc
Wed Feb 16, 2011 9:45 pm
Forum: Snes9x Public Development Forum
Topic: SNES9X for sale on Android app store?
Replies: 31
Views: 142090

adventure_of_link wrote:you should tell him to come on down to the forums sometime!!!
I would, if I weren't trying to be fairly professional about all this... All told, it might be better to let him be. I have no clue why he departed the scene, and it's entirely possible it's because of a flaming row somewhere. c_c
by SparroHawc
Wed Feb 16, 2011 8:03 pm
Forum: Snes9x Public Development Forum
Topic: SNES9X for sale on Android app store?
Replies: 31
Views: 142090

Oh yes, and I have an update regarding Yong. He -did- email Gary, and Gary sent me a reply saying so. (angels sing, pigs fly, etc.) Gary gave permission, and sent him the source of an old SNES9x build that's all his own code. Yong, as Pretz will tell you, did NOT use that code and instead used a mor...
by SparroHawc
Wed Feb 16, 2011 7:33 pm
Forum: Snes9x Public Development Forum
Topic: SNES9X for sale on Android app store?
Replies: 31
Views: 142090

You don't need Linux to compile android apps -- OS X or cygwin work just as well (I use os x mostly). unfortunately in its current state I don't think it even compiles. Oops. um. Well, my howto explains how to do it in Linux at least. *shiftyeyes* Maybe I'll edit it to make it more generic. I shoul...
by SparroHawc
Wed Feb 16, 2011 7:05 pm
Forum: Snes9x Public Development Forum
Topic: SNES9x for Android
Replies: 8
Views: 52795

SNES9x for Android

--EDIT-- Rakashazi now has a functional Android port that doesn't use any of Yong's code. This should be considered as superseding this version, as the binary can be distributed without any issues and is maintained by someone who has proven to be far more capable than me when it comes to working wit...
by SparroHawc
Tue Feb 15, 2011 6:19 pm
Forum: Snes9x Public Development Forum
Topic: 7zip file compression support
Replies: 9
Views: 46558

7Zip is under LGPL, actually. You -could- legitimately include it, as long as you don't integrate its source into SNES9x proper and only access it as an external library. You'd have to include a notice in the About screen, and specify in any source that calls the library that it does so; that's abou...
by SparroHawc
Tue Feb 15, 2011 5:18 pm
Forum: Snes9x Public Development Forum
Topic: [Request] WarpSharp filter?
Replies: 8
Views: 36925

I've been trying to track down how that video was made, and how WarpSharp works. Reading the comments on the video, there were multiple filters used in VirtualDub to create that video, not just WarpSharp. I'm not sure you could get identical results in realtime. WarpSharp is used to eliminate blurri...