Search found 28 matches
- Tue Jul 12, 2011 9:12 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Video switching mode...
Yes I am. I'm running a backport of the latest OpenBox. 3.4.11.2-7mdv2010.2 // main-backports (Mdv, 2010.1, i586), main-backports (Mdv, 2010.2, i586), main-backports (Mdv, current, i586) This is the new version 3.4.11.1-1mdv2010.1 // main-release (Mdv, 2010.1, i586), main-release (Mdv, 2010.2, i586)...
- Tue Jul 12, 2011 9:10 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Video switching mode...
Yes I am. I'm running a backport of the latest OpenBox. 3.4.11.2-7mdv2010.2 // main-backports (Mdv, 2010.1, i586), main-backports (Mdv, 2010.2, i586), main-backports (Mdv, current, i586) This is the new version 3.4.11.1-1mdv2010.1 // main-release (Mdv, 2010.1, i586), main-release (Mdv, 2010.2, i586)...
- Sat Jun 25, 2011 5:14 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Kernel update to 2.6.38 causes strange full screenn issues.
When running from OpenBox, occasionally, the image can be cut off at the bottom of the screen like the whole image has been shifted down. It still plays normally, but it is quite unusual. when I run it in an XTerm, this does not happen.
- Thu Jun 02, 2011 8:16 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Minor performance issues with some PAL games.
I have been running Terrinigma for the PAL SNES and have noticed garbled audio and slow down when text is displaying with sound effect distortions. I recommend this be investigated.
- Thu Dec 23, 2010 4:59 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
VSync Sprite tearing
Super Mario All-Stars
- Thu Dec 23, 2010 9:45 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
VSync Sprite tearing
Its more like a sprite tearing or flicker when the entire screen schools, scroll to the right and sometimes part of the pipe will split in half and then catch up.
- Tue Dec 21, 2010 9:11 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Sprite tearing
I notice minor sprite tearing and VSync problems on the Mario games, its not severe, but it does look bad. I've tried enabling vsync but it does not help.
Thanks for fixing my Window Manager problem, by the way.
Thanks for fixing my Window Manager problem, by the way.
- Mon Dec 20, 2010 7:36 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Fluxbox and appearing behind things
I should be a bit more specific. It appears behind WahCade when launched from within WahCade in Fluxbox. Yes, it is in the latest snapshot. It is spawning behind WahCade. but in KDE, it spawns normally.
- Sun Dec 19, 2010 2:45 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
snes9x-gtk doesn't full screen right in Fluxbox
snes9x-gtk doesn't full screen right in any Window manager other than KDE. In Fluxbox, it spawns behind the window manager and you have to Alt-tab to bring it to the front. But it does work after that. In KDE it works right.
- Thu Mar 11, 2010 5:59 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
As far as I can tell...
It is still resizing every application on my desktop when it runs. But it is spawning in the foreground.
- Thu Mar 11, 2010 5:23 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
SVN heckout.
I forgot the command to check out the latest SVN.
- Sat Feb 13, 2010 8:47 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Fullscreen Bug persists.
The code for full screen needs to be re-written to use SDL correctly.
- Fri Feb 12, 2010 3:58 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
WahCade doesn't do that.
WahCade doesn't do that. And this is not a bug in WahCade. Even launching snes9x-gtk from the command line can cause problems, like all the windows in the system resizing.
- Fri Feb 12, 2010 6:00 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Full screen bug persists.
Full screen bug persists. I had to omit snes9x-gtk from the Youtube Video I shot because in WahCade, snes9x-gtk launched behind Wahcade and it looked ugly having to alt_tab snes9x-gtk into the foreground. This bug should be put as high priority.
- Thu Dec 31, 2009 12:35 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Window resizing
Well, Window Resizing is still an issue in snes9x-gtk, and I really wish it were fixed.
- Mon Dec 28, 2009 10:48 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
An irritation with Save state consitency
I am a bit perterbed about the way snes9x uses saves states vs. the way just about every other Emulator does it. The 1, 2, 3... keys are usually reserved for selecting your save state slot, and then F5 is used for saving your state and F7 loads your state. snes9x-gtk is the only emulator that uses S...
- Wed Sep 16, 2009 3:48 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
A non-critical fullscreen bug.
I have a non-critical fullscreen bug.
Basically, it seems the way snes9x-gtk fullscreens, it resizes the desktop/KDE in the process. So if you have open windows when you launch full screen, it moves them, or it resizes them.
Basically, it seems the way snes9x-gtk fullscreens, it resizes the desktop/KDE in the process. So if you have open windows when you launch full screen, it moves them, or it resizes them.
- Fri Sep 04, 2009 8:57 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Fullscreen works perfectly.
Fullscreen works perfectly.
- Tue Sep 01, 2009 8:58 pm
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
CLI Only build?
What about a CLI Only build?
- Mon Aug 31, 2009 2:34 am
- Forum: Snes9x Public Development Forum
- Topic: GTK/X11 Port (aka Linux/UNIX GUI)
- Replies: 607
- Views: 5996857
Just checked the SVN
The full screen bug persists.