Search found 412 matches

by adventure_of_link
Thu Dec 09, 2010 6:25 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: help snes9x 1.52 says no sound direct x error need help ?
Replies: 10
Views: 46664

gamesfan wrote:yearh whatever ive solved the problem anyway needed diffrent sound drivers in settings.
Well, glad to hear you got it solved all the same, good luck with the emulator...
by adventure_of_link
Tue Dec 07, 2010 10:39 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: help snes9x 1.52 says no sound direct x error need help ?
Replies: 10
Views: 46664

gamesfan wrote:yearh this is ment to be a forum to help people not to contridict to people how they write so yearh u did sound like a jerk there. and it stil hasent answered my ?
and by that logic so did OV2. Seriously, take what he said into consideration... you might get a bunch of good replies.
by adventure_of_link
Tue Dec 07, 2010 8:35 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: help snes9x 1.52 says no sound direct x error need help ?
Replies: 10
Views: 46664

yes i tried the diffrent sound drivers and it says error then i cant open the application again then. sorry i dont know how to use the grammer thing punch marks etc sorry Not to be a jerk or anything, but unless English is your second/third/whatever language, it's not hard to use periods, commas, e...
by adventure_of_link
Tue Nov 30, 2010 8:05 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: About netplay in general
Replies: 30
Views: 163212

Yeah, I think within the last 4-5 years netplay really hasn't been an official option on any SNES emulator.

In any case, you'd want Snes9X v1.4x (forgot the max version) for netplay, and ZSNES 1.42n for netplay.
by adventure_of_link
Sat Nov 20, 2010 6:41 pm
Forum: SNES Gaming Q&A
Topic: Super Mario World "ultra low spin jump" ?
Replies: 18
Views: 77095

Squall, stay out of this... ...and you have the authority to tell people to stay out of people's threads because...? If squall comes in and flames, we'll deal with it. Simple. :) No, just the fact that he's done this twice wants me to take precautions... I guess I'm just paranoid like that. :roll: ...
by adventure_of_link
Sat Nov 20, 2010 2:06 am
Forum: SNES Gaming Q&A
Topic: Super Mario World "ultra low spin jump" ?
Replies: 18
Views: 77095

Camo_Yoshi wrote:Squall, stay out of this...
...and you have the authority to tell people to stay out of people's threads because...?

If squall comes in and flames, we'll deal with it. Simple. :)
by adventure_of_link
Sun Oct 17, 2010 1:55 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How do I frame advance
Replies: 14
Views: 48892

Something915 wrote:i don't want to turn this topic into a PC vs Mac debate, so i'll just live with it
Camo_Yoshi and I were only kidding bud. :)
zones wrote:I've forgotten to add it. :P
*insert the price is right losing horns here*
by adventure_of_link
Wed Oct 13, 2010 7:43 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: How do I frame advance
Replies: 14
Views: 48892

Camo_Yoshi wrote:Time to move to a PC then? :lol:
I'm a PC and I can fast forward....? :P
by adventure_of_link
Sat Oct 02, 2010 6:53 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x 1.52 question
Replies: 19
Views: 69772

Yikes. From reading over some recent commits, it appears you're directly copying GPL code into Snes9x. You said about Anti-Grain Geometry (AGG) library, right? I've replaced agg-2.5 (GPL) by agg-2.4 (BSD-licensed) now. By the way, I wonder how a developer can join the official snes9x development pr...
by adventure_of_link
Tue Aug 17, 2010 2:23 am
Forum: Snes9x Public Development Forum
Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
Replies: 140
Views: 1074759

two SA1 games currently not running properly under Snes9x *SD Gundam G-Next (J) - special SA1 DMA (map glitch) *Jumping Derby (J) - need SA1 NMI (timing mode) hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ? ...you know, you didn't have to post this here then m...
by adventure_of_link
Sat Jul 03, 2010 1:48 am
Forum: SNES Gaming Q&A
Topic: Mega Man X PAR Code Trouble
Replies: 10
Views: 49612

TheFearInsideYou7X wrote:
adventure_of_link wrote:Please, DO NOT post ROM sites here. It is against the rules.
I apologize for linking to the site. It won't happen again.
No problem, just something to keep note of.
by adventure_of_link
Wed Jun 30, 2010 6:46 pm
Forum: SNES Gaming Q&A
Topic: Mega Man X PAR Code Trouble
Replies: 10
Views: 49612

kolechovski wrote:Note that you can't link to ROM sites, but you can link to the codes sites if you wish, as they don't contain ROMs.
the site he linked to had ROMs on it. :?
by adventure_of_link
Tue Jun 29, 2010 7:06 pm
Forum: SNES Gaming Q&A
Topic: Mega Man X PAR Code Trouble
Replies: 10
Views: 49612

Please, DO NOT post ROM sites here. It is against the rules.
by adventure_of_link
Fri Jun 25, 2010 7:10 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x v1.52 Window: Crash the instant DirectDraw selected.
Replies: 6
Views: 19374

Camo_Yoshi wrote:Sorry, small text. I often ignore signatures anyway. :P

You should be fine on specs, I'd talk to who ever is in charge of the Windows port... his name escapes me.
OV2.
by adventure_of_link
Sun Jun 20, 2010 12:24 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Snes9x crashes when exiting fullscreen
Replies: 24
Views: 72536

didn't BSNES recently get updated to where you can run SA-1 games, specifically Mario RPG :?

also, SNEeSe just emulates the base SNES console. No special chips, nothing.
by adventure_of_link
Mon May 31, 2010 7:36 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Zelda : LttP Slow when firing Arrows
Replies: 18
Views: 61303

huh? :? I always thought the SNES's cpu would go up to 3.50MHz or so, lowest clock speed is like 1.025MHz, IIRC. The SA-1 allowed it to go up to ~10MHz, but only on certain games. the Super FX allowed it to go up to ~21MHz. Also, I've played Zelda ALttP on a real SNES, and I can't ever remember a ti...
by adventure_of_link
Sat May 22, 2010 4:35 pm
Forum: SNES Gaming Q&A
Topic: chrono trigger question
Replies: 1
Views: 14256

Simple. Use the Epoch to go to the year 1999 AD, then choose to fight him. This is where the epoch will crash into Lavos (but be forewarned; this will eat a bunch of CPU resources). I personally like completing the side quests after you get Chrono back then go through the black omen then fight Lavos...
by adventure_of_link
Mon May 17, 2010 1:43 am
Forum: Snes9x Public Development Forum
Topic: Snes9x for Android phones?
Replies: 7
Views: 30660

And he's not claiming as own/asking for donations? Doesn't look like it. He stopped by my IRC the other day asking about snes9x, and I said give credit where it's due, distribute the license along with it, and DON'T sell it for a profit. :? Dude, this is awesome! Someone who ported this to a mobile...
by adventure_of_link
Sun May 16, 2010 5:15 am
Forum: Snes9x Public Development Forum
Topic: Snes9x for Android phones?
Replies: 7
Views: 30660

Camo_Yoshi wrote:And he's not claiming as own/asking for donations?
Doesn't look like it. He stopped by my IRC the other day asking about snes9x, and I said give credit where it's due, distribute the license along with it, and DON'T sell it for a profit. :?
by adventure_of_link
Fri May 14, 2010 10:48 pm
Forum: Snes9x Public Development Forum
Topic: Snes9x for Android phones?
Replies: 7
Views: 30660

Snes9x for Android phones?

http://www.megaupload.com/?d=ON7D617R from some guy named John Muir : Binary is unsigned, so won't install on an android w/out enabled unsigned sources. It's located in the source tree under project/bin/DrPocketSNES.apk. If you're not familiar with apk files, they're zips much like java war files. F...