Well, glad to hear you got it solved all the same, good luck with the emulator...gamesfan wrote:yearh whatever ive solved the problem anyway needed diffrent sound drivers in settings.
Search found 412 matches
- Thu Dec 09, 2010 6:25 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: help snes9x 1.52 says no sound direct x error need help ?
- Replies: 10
- Views: 46664
- Tue Dec 07, 2010 10:39 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: help snes9x 1.52 says no sound direct x error need help ?
- Replies: 10
- Views: 46664
- Tue Dec 07, 2010 8:35 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: help snes9x 1.52 says no sound direct x error need help ?
- Replies: 10
- Views: 46664
yes i tried the diffrent sound drivers and it says error then i cant open the application again then. sorry i dont know how to use the grammer thing punch marks etc sorry Not to be a jerk or anything, but unless English is your second/third/whatever language, it's not hard to use periods, commas, e...
- Tue Nov 30, 2010 8:05 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: About netplay in general
- Replies: 30
- Views: 163212
- Sat Nov 20, 2010 6:41 pm
- Forum: SNES Gaming Q&A
- Topic: Super Mario World "ultra low spin jump" ?
- Replies: 18
- Views: 77095
Squall, stay out of this... ...and you have the authority to tell people to stay out of people's threads because...? If squall comes in and flames, we'll deal with it. Simple. :) No, just the fact that he's done this twice wants me to take precautions... I guess I'm just paranoid like that. :roll: ...
- Sat Nov 20, 2010 2:06 am
- Forum: SNES Gaming Q&A
- Topic: Super Mario World "ultra low spin jump" ?
- Replies: 18
- Views: 77095
- Sun Oct 17, 2010 1:55 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: How do I frame advance
- Replies: 14
- Views: 48892
- Wed Oct 13, 2010 7:43 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: How do I frame advance
- Replies: 14
- Views: 48892
- Sat Oct 02, 2010 6:53 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x 1.52 question
- Replies: 19
- Views: 69772
Yikes. From reading over some recent commits, it appears you're directly copying GPL code into Snes9x. You said about Anti-Grain Geometry (AGG) library, right? I've replaced agg-2.5 (GPL) by agg-2.4 (BSD-licensed) now. By the way, I wonder how a developer can join the official snes9x development pr...
- Tue Aug 17, 2010 2:23 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x 1.52 is now dead due to Snes9X 1.53 being out
- Replies: 140
- Views: 1074759
two SA1 games currently not running properly under Snes9x *SD Gundam G-Next (J) - special SA1 DMA (map glitch) *Jumping Derby (J) - need SA1 NMI (timing mode) hey, you guys, any chance of merging bsnes's accurate SA1 core/emulation into Snes9x ? ...you know, you didn't have to post this here then m...
- Sat Jul 03, 2010 1:48 am
- Forum: SNES Gaming Q&A
- Topic: Mega Man X PAR Code Trouble
- Replies: 10
- Views: 49612
- Wed Jun 30, 2010 6:46 pm
- Forum: SNES Gaming Q&A
- Topic: Mega Man X PAR Code Trouble
- Replies: 10
- Views: 49612
- Tue Jun 29, 2010 7:06 pm
- Forum: SNES Gaming Q&A
- Topic: Mega Man X PAR Code Trouble
- Replies: 10
- Views: 49612
- Fri Jun 25, 2010 7:10 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x v1.52 Window: Crash the instant DirectDraw selected.
- Replies: 6
- Views: 19374
- Sun Jun 20, 2010 12:24 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x crashes when exiting fullscreen
- Replies: 24
- Views: 72536
- Mon May 31, 2010 7:36 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Zelda : LttP Slow when firing Arrows
- Replies: 18
- Views: 61303
huh? :? I always thought the SNES's cpu would go up to 3.50MHz or so, lowest clock speed is like 1.025MHz, IIRC. The SA-1 allowed it to go up to ~10MHz, but only on certain games. the Super FX allowed it to go up to ~21MHz. Also, I've played Zelda ALttP on a real SNES, and I can't ever remember a ti...
- Sat May 22, 2010 4:35 pm
- Forum: SNES Gaming Q&A
- Topic: chrono trigger question
- Replies: 1
- Views: 14256
Simple. Use the Epoch to go to the year 1999 AD, then choose to fight him. This is where the epoch will crash into Lavos (but be forewarned; this will eat a bunch of CPU resources). I personally like completing the side quests after you get Chrono back then go through the black omen then fight Lavos...
- Mon May 17, 2010 1:43 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x for Android phones?
- Replies: 7
- Views: 30660
And he's not claiming as own/asking for donations? Doesn't look like it. He stopped by my IRC the other day asking about snes9x, and I said give credit where it's due, distribute the license along with it, and DON'T sell it for a profit. :? Dude, this is awesome! Someone who ported this to a mobile...
- Sun May 16, 2010 5:15 am
- Forum: Snes9x Public Development Forum
- Topic: Snes9x for Android phones?
- Replies: 7
- Views: 30660
- Fri May 14, 2010 10:48 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x for Android phones?
- Replies: 7
- Views: 30660
Snes9x for Android phones?
http://www.megaupload.com/?d=ON7D617R from some guy named John Muir : Binary is unsigned, so won't install on an android w/out enabled unsigned sources. It's located in the source tree under project/bin/DrPocketSNES.apk. If you're not familiar with apk files, they're zips much like java war files. F...