Search found 2 matches
- Mon Jun 12, 2017 12:52 am
- Forum: Snes9x Public Development Forum
- Topic: tweaking blinky.cg into a detail adding super shader
- Replies: 0
- Views: 65395
tweaking blinky.cg into a detail adding super shader
I modified some of the values in the retroarch shader blinky.cg mainly to have a more normal color scheme. Turns out this genius shader narrows the outlines and adds detail within pixels, making everything look more as if it was drawn in HD. It looks especially jaw dropping in Zelda with 6xBRZ setti...
- Wed Apr 20, 2016 3:06 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x with xBRZ scaler support
- Replies: 54
- Views: 698525
Re: Snes9x with xBRZ scaler support
I modified some of the values in the retroarch shader blinky.cg mainly to have a more normal color scheme. This genius shader narrows the outlines and adds details within pixels, making everything look as if it was drawin in HD. It even has a slight animation to it, making things less static. It loo...