Search found 27 matches
- Sun Oct 02, 2016 1:19 pm
- Forum: General Discussion
- Topic: Has Nes9X ever existed?
- Replies: 1
- Views: 21149
Re: Has Nes9X ever existed?
About 17 years to late to start.
- Sun Oct 02, 2016 1:15 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Volume control?
- Replies: 2
- Views: 18368
Re: Volume control?
You can use the Windows volume mixer. Just don't forget about it so you don't wonder why the sound it quiet later.
- Mon May 30, 2016 11:58 am
- Forum: General Discussion
- Topic: What began your love of the SNES?
- Replies: 2
- Views: 19808
Re: What began your love of the SNES?
Super Mario World baybay
- Mon Mar 07, 2016 2:07 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x with xBRZ scaler support
- Replies: 54
- Views: 698206
- Sun Mar 06, 2016 6:20 pm
- Forum: General Discussion
- Topic: Running LUA in SNES9x
- Replies: 2
- Views: 45114
- Sun Mar 06, 2016 5:02 pm
- Forum: SNES Gaming Q&A
- Topic: SNE9X Cheats
- Replies: 1
- Views: 94741
- Sun Mar 06, 2016 4:37 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Xbrz scaler
- Replies: 1
- Views: 11942
Re: Xbrz scaler
XBRZ is in the dev builds, but if you still want to use the shader version display config, check use shader, then point it to your file.
- Sun Mar 06, 2016 4:35 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: D3dx9_38.dll missing with windows 8 PC
- Replies: 16
- Views: 364330
Re: D3dx9_38.dll missing with windows 8 PC
Emulator folder, make sure its the right bitness.
- Sun Mar 06, 2016 4:26 pm
- Forum: General Discussion
- Topic: 60fps with a Sempron 210U and Radeon X1200
- Replies: 2
- Views: 17209
Re: 60fps with a Sempron 210U and Radeon X1200
You'll have to use shaders for filters, but otherwise it should run fine (haven't use a CPU that slow in while).
- Sun Sep 20, 2015 9:48 am
- Forum: General Discussion
- Topic: SNES9x CGP Shaders - H4qx-768-hd
- Replies: 3
- Views: 27304
Re: SNES9x CGP Shaders - H4qx-768-hd
I get 3 different shaders with that name when Googling it (view raw then save as for the 2 code repo ones).
- Sun Sep 20, 2015 9:38 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Save Problems. Please help!
- Replies: 4
- Views: 19535
Re: Save Problems. Please help!
Snes9x in Program Files?
- Sun Aug 09, 2015 12:31 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x with xBRZ scaler support
- Replies: 54
- Views: 698206
- Sat Apr 11, 2015 11:10 am
- Forum: General Discussion
- Topic: Loading a save on another rom
- Replies: 2
- Views: 18411
Re: Loading a save on another rom
Saves yes savestates maybe. You're not using ZSNES are you? Sounds like its buggy SA-1 emulation.
- Tue Apr 07, 2015 1:49 pm
- Forum: General Discussion
- Topic: Someone really needs to update the homepage.
- Replies: 4
- Views: 31808
Re: Someone really needs to update the homepage.
AFAIK the guy with access to the homepage is MIA.
- Tue Apr 07, 2015 1:32 pm
- Forum: General Discussion
- Topic: What version of OpenGL is required?
- Replies: 1
- Views: 15738
Re: What version of OpenGL is required?
Shaders probably require whatever the equivalent of DX9c is (2.0?). Without shaders probably just about anything.
- Tue Apr 07, 2015 1:21 pm
- Forum: Snes9x Public Development Forum
- Topic: Snes9x with xBRZ scaler support
- Replies: 54
- Views: 698206
Re: Snes9x with xBRZ scaler support
xBRZ 1.3 is out. I take it the changes are no use to snes9x though.
- Tue Apr 07, 2015 1:14 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Snes9x 1.53 x64 on 8.1
- Replies: 0
- Views: 12609
Re: Snes9x 1.53 x64 on 8.1
If there's a D3DX_xx.dll in the snes9x folder delete it and run this (be sure to uncheck Bing bar).
- Sun Feb 01, 2015 4:44 pm
- Forum: Snes9x Public Development Forum
- Topic: Add a manifest
- Replies: 0
- Views: 25478
Add a manifest
This will enable DPI aware (other than the dpad graphic shrinking everything seems okay) and support for Windows 7-10 . Not sure if VS08 will complain ( VS10 shows a warning ). You can simply add it to the project (under resource IMO) VS will add the UAC and other stuff onto it. Only real issue this...
- Sun Feb 01, 2015 4:17 pm
- Forum: Snes9x Public Development Forum
- Topic: x64 crash fix
- Replies: 4
- Views: 34595
Re: x64 crash fix
My bad it was also a GetClassLong in inputcustom. Was watching TV when I was writing that out and multitasking isn't my strong point.
- Sun Feb 01, 2015 3:52 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: Rewind buffer >1.5GB crashes 32bit
- Replies: 2
- Views: 14394
Re: Rewind buffer >1.5GB crashes 32bit
I see. Fixing it was easier than I expected. Here's a patch if you want and is up to your standards. VirutalBox not working for me ATM so not sure if a 32bit OS can handle 1.5GB. I'll try later if you don't think "1GB ought to be enough for anybody".