Great. Thanks for the info, good job on the softwareOV2 wrote:In D3d/Ogl you can use shaders and bilinear filtering, but if you don't use them and it works in ddraw then there is no real advantage.

Great. Thanks for the info, good job on the softwareOV2 wrote:In D3d/Ogl you can use shaders and bilinear filtering, but if you don't use them and it works in ddraw then there is no real advantage.
Hi. Thanks for the info. I'll try that. Is there any advantage to using one video mode over the other?OV2 wrote:Looks like you've enabled bilinear filtering. If you remove that checkbox d3d/ogl should look the same as directdraw.
A couple more...OV2 wrote:What did you expect, what did it look like?I did as you said, but it didn't look quite as expected
Hi again. Check out the pics. IMHO DD is far superior. Keep in mind that the res is 256x240 on 28" CRT RGBOV2 wrote:What did you expect, what did it look like?I did as you said, but it didn't look quite as expected
Hi. It looked fuzzy as if it had a filter applied or had been stretched. When I get home tonight I will take a pic.OV2 wrote:What did you expect, what did it look like?I did as you said, but it didn't look quite as expected