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- Wed Sep 25, 2013 11:55 am
- Forum: Snes9x Public Development Forum
- Topic: custom renderer
- Replies: 1
- Views: 33156
custom renderer
hi, i've recently developed a real-time implementation of the "Depixelizing Pixel Art" Algorithm ( http://research.microsoft.com/en-us/um/people/kopf/pixelart/paper/pixel.pdf ) and now i'd like to try it out on an actual emulator. My implementation is done in c++ and OpenGl 3.3. i've never...