Search found 7 matches
- Tue May 14, 2013 10:00 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: I wonder about higan's library.
- Replies: 2
- Views: 11365
I wonder about higan's library.
Hi dev/port team of Snes9x. I believe you guys already knew about a way of how higan/bsnes handles a game since 2012. Simply, Library. How do you guys think about a concept of higan's library?(grouping files by game-folder) I guess there was already not formal or strong, just a simple suggestion to ...
- Tue Apr 16, 2013 5:56 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: simple question about Hi Res Output Image Processing
- Replies: 10
- Views: 33910
Re: simple question about Hi Res Output Image Processing
Aha. The answer was testbuilds 'or' OpenGL:DisablePBOs and I thought OpenGL:DisablePBOs is a solution for stable build. If I understand this bug properly, I guess this bug happen since the Blargg's NTSC filter is a multipass filter. Am I right? Well, it doesn't really matter. Anyway, now I can get 6...
- Mon Apr 15, 2013 4:15 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: simple question about Hi Res Output Image Processing
- Replies: 10
- Views: 33910
Re: simple question about Hi Res Output Image Processing
OK, well, please correct my step. I'm really very new this kind of stuff. 1.I open snes9x.conf with notepad(maybe it should wordpad?) 2.I write 'OpenGL:DisablePBOs = TRUE' literally under [Display\win] as just I said,(also I tried OpenGL:DisablePBO = TRUE) 3.save notepad. 4.reopen with notepad 5.It ...
- Mon Apr 15, 2013 4:00 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: simple question about Hi Res Output Image Processing
- Replies: 10
- Views: 33910
Re: simple question about Hi Res Output Image Processing
Hmm.. acutally I tried all of the solution that you suggest me, nothing is effective.
Three testbuilds are slowdown too,(OpenGL+Blargg's NTSC Seiken Densetsu 3) and set OpenGL:DisablePBOs = TRUE is also not working.(I copied it in snes9x.conf under the [Display\win])
Three testbuilds are slowdown too,(OpenGL+Blargg's NTSC Seiken Densetsu 3) and set OpenGL:DisablePBOs = TRUE is also not working.(I copied it in snes9x.conf under the [Display\win])
- Mon Apr 15, 2013 12:32 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: simple question about Hi Res Output Image Processing
- Replies: 10
- Views: 33910
Re: simple question about Hi Res Output Image Processing
Can you explain me why this bug happen and the meaning of OpenGL:DisablePBOs?(why set this to true solve this problem)
Just simply, like just basic concept.
Just simply, like just basic concept.
- Mon Apr 15, 2013 3:22 am
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: simple question about Hi Res Output Image Processing
- Replies: 10
- Views: 33910
Re: simple question about Hi Res Output Image Processing
Well, most of SNES game that has Hi-Res image. I think Seiken Densetsu 3 is the most of them.
Anyway, if hq4x is a very CPU intensive algorithm, it means CPU performance is the one that is related. Then more powerful CPU,(not GPU)can solve this. Am I right?
Anyway, if hq4x is a very CPU intensive algorithm, it means CPU performance is the one that is related. Then more powerful CPU,(not GPU)can solve this. Am I right?
- Sun Apr 14, 2013 4:00 pm
- Forum: Snes9x Tech Support and Bug Tracking
- Topic: simple question about Hi Res Output Image Processing
- Replies: 10
- Views: 33910
simple question about Hi Res Output Image Processing
Hi. I'm new comer. First I need to make apologize for my bad English since I don't live in the English-speaking world and lack of my knowledge. Please excuse me with mercy. I use OS Microsoft Windows7 64bit CPU Intel i5-2500 3.30GHz(I love SandyBridge :)) GPU NIVIDA GTX560ti GDDR5 1G RAM 8GB Snes9X ...