Search found 2 matches

by Starzaka
Fri Sep 14, 2012 2:04 am
Forum: Snes9x Tech Support and Bug Tracking
Topic: Question about multipass with 5xBR-v3.7a
Replies: 2
Views: 9948

Re: Question about multipass with 5xBR-v3.7a

Hey thank you for your quick response. Unfortunately the code didn't work so well for me and only softened the image and made the aliasing more apparent. Maybe xBR is best used as a standalone shader? I know it's pretty advanced and perhaps any multipassing nullifies some of its effects.
by Starzaka
Thu Sep 13, 2012 1:09 pm
Forum: Snes9x Tech Support and Bug Tracking
Topic: Question about multipass with 5xBR-v3.7a
Replies: 2
Views: 9948

Question about multipass with 5xBR-v3.7a

Hi I just started using this shader with snes9x lately and the image is absolutely stunning. :shock: I'm trying to use the AdvancedAA shader though with xBR to get rid of some of the jaggies but I'm a little confused as to the code i need to type for my .cgp file. I've looked at the documentation he...