Snes9x.COM: News

 

New hosted site
As you can see, a new hosted site has been added to Snes9x.COM, it's called EllisRPG and is a site where you can actually play an RPG online. I'd suggest trying it out =)

Jerremy, 13-8-1999 08:54:00

 

New Linux Snes9x Port v1.21 Released
Go read about it in the Developer's Journal (sorry, cocked up where I posted the original message).

A new Windows port will follow in a few days - still got to rewrite the 3D/FX support code first.

Gary, 11-8-1999 00:21:00

 

New Snes9x Windows Release
There's a new Windows port up for grabs from the download page. Sorry, didn't have time to update the README file and its so badly out of date, I didn't bother including it in the zip file. A release will follow in a few days with an updated README and a few other bits and pieces added and fixed. Although the ZSNES Super FX emulation included in Snes9x is now mostly working, its still lacking several important optimisations and bug fixes that zsknight hasn't had time to send me yet (hint, hint, zsknight!).

Anyway, here's what's new:

- Windows port no longer sets DirectSound to exclusive mode, so its now
possible to hear sound output from Windows apps while Snes9x has focus.
- Fixed the freeze file loading and saving on the Windows port.
- More GUI settings are saved in the registry on the Windows port now.
- Added 3D/FX image scaling/filtering support to the Windows port.
- Added the TV mode from the Mac/Linux ports to the Windows port.
- Incorporated Kreed's new output image routines into the Windows port that
fixes RGB555 display colour problems. Many thanks to Kreed.
- New auto-frame rate timing code on the Windows port, stops the silly speed
up problems when the old code tried to 'catch up' after the emulator had
been paused.
- Increased the DirectSound secondary buffer length on the Windows port to
hopefully fix all the static/broken sound output problems some people were
experiencing.
- Altered the ZSNES Super FX asm code so the Windows port could use it - all
previous versions of the Windows port were shipped using the C Super FX
emulation code which is a lot slower.
- Implemented interpolated and sync-sound options on the Windows port.
- Added an image stretch option to the Windows port - stretches the SNES image
to fill the whole screen or the Window. Looks really good on my TNT card
since that chips seems to filter the image as it scales it.
- Implemented Windowed mode on the Windows port.
- Added special SPC700 cycle timing for Empire Strikes Back.
- Fixed the missing polygon problem for Super FX games - thanks to zsknight
for the information.
- Implemented SA-1 support required for Mario RPG, Kirby Superstar,
Paradius 3, etc. but since only a good image of Mario RPG exists, I could
only test that game.
- Fixed a graphics clip window bug: inverting the area of a clip area that
only consisted of empty bands should become the full width of the screen;
Mario Kart's rear-view mirror display needs it.
- Fixed mode 7 render code to use correct z-buffer when rendering onto the
sub-screen. Fixes Final Fantasy V title screen.
- Added horizontal offset per tile support in the offset per tile modes 2
and 6, and switchable horizontal/vertical offset in mode 4. Fixes Chrono
Trigger in several places and Mario All Stars title screens.
- Changed SPC700 relative cycle length to 14, needed for Stunt Car Racer.
- Enabled immediate triggering of NMI if NMI enable flag set while scan-line
was on first line of v-blank. Needed to fix a background jitter bug in
Daffy Duck: The Marvin Missions.
- Altered ROM load code to ignore corrupt ROM map type byte in ROM header,
preventing the code erroneously detecting what it thinks are interleaved
ROMs. Fixes EEK! The cat, Formation Soccer, the corrupt copy of Donkey
Kong Country, ...
- Disabled IRQ retriggering if V-IRQ registers set to the current line. Fixes
Chuck Rock.
- Fixed missing sprites in Andre Agassi Tennis - writting to low byte only of
the sprite write address register seems to also clear the hi-byte.

Gary, 26-7-1999 13:55:00

 

Updated HP9000 port
For all you HP9000 workstation users out there, an updated port of Snes9x is available... Head on to the download page and get it...

Jerremy, 17-7-1999 03:49:00

 

Links page
I was bored with programming the Windows port, so I thought: Why not add a links page to Snes9x.COM. So I thought, ok, why not... But let's make it a link page that's a little different then normal 'static' ones... So I did that... So now your wondering what that is, well you all can add your OWN links to this page, you'll need to register first, but after that you can add links all that you want... This isn't fully tested yet, so there may be an error here and there... Just let me know and I'll fix it... But just incase if you abuse this system(and I hope you won't) then I'll disable your 'membership' and you'll no longer be able to add links...

Jerremy, 8-7-1999 13:51:00

Go back in time

Snes9X.COM
Back

DisclaimerView our Privacy Policy
The Snes9X team is not connected or affiliated with any mentioned company in any way. The opinions of the Snes9X team do not reflect the views of the various companies mentioned here. Companies and all products pertaining to that company are trademarks of that company. Please contact that company for trademark and copyright information.

Copyright 1998,1999 Webmaster